Difference between revisions of "Difficulty (LW2)"

From UFOpaedia
Jump to navigation Jump to search
Line 54: Line 54:
 
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.
 
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.
  
[[Category: XCOM2]]
+
[[Category: Long War 2]]

Revision as of 20:37, 22 January 2017

Rookie Veteran Commander Legend
Base Evac Delay 1 3 3 4
Max Engaged Enemies 12 unlimited unlimited unlimited
Region Intel Cost 60 80 80 80
Communication Tower cost 100 150 150 150
Rebels Awarded by Missions 2-4 2-3 2-3 2-3
Global Aim Modifier 120% 100% 100% 100%
Max Rank Soldier Exp Cost 276/100% 304/110% 332/120% 332/120%
Starting Supplies 325 175 150 150
Starting Intel 150 125 100 100
GTS Train Rookie Days 3 7 10 10
AWS Retain Soldier Days per Rank 2 4 4 5
Research Time Scalar 100% 100% 110% 120%
Clear Avenger Room Scalar 100% 150% 150% 150%
Build Avenger Facility Scalar 80% 100% 100% 100%
Avatar Project Starts on Day 28 21 14 14
Avatar Project Days Per Advance 45 45 40 40
Blacksite, Forge, Psi Gate Avatar Setback 4 3 3 3
Starting Number of Available Recruits 5 5 3 2
Intel Mission Rewards 38-42 24-36 24-36 20-30
Alloys Mission Rewards 12-18 9-15 9-1 5 8-12
Elerium Mission Rewards 12-18 9-15 9-1 5 8-12
Engineering/Basic Research Scalar 50% 75% 75% 75%
Reduced Contact Cost Reward Scalar 50% 66% 66% 66%
Mission Timer Extra Turns 4 1 0 0

Aim Assist

Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.