Difficulty (LW2)

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In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well. A small number of examples can be seen in the following table:

Example Unit Differences
Rookie Veteran Commander Legend
Advent Drone 3 HP, 1 Armor, 15 Detect Radius, 33% Flank Crit 4 HP, 1 Armor, 15 Detect Radius, 33% Flank Crit 5 HP, 2 Armor, 16 Detect Radius, 40% Flank Crit Same as Commander Difficulty
Chryssalid Soldier 15 HP, 33% Flank Crit 18 HP, 33% Flank Crit 21 HP, 40% Flank Crit 24 HP, 40% Flank Crit
Sectoid Group Leader 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33% Flank Crit 14 HP, 75 Aim, 110 PsiOffense, 110 Will, 33% Flank Crit 15 HP, 80 Aim, 120 PsiOffense, 120 Will, 40% Flank Crit 16 HP, 80 Aim, 130 PsiOffense, 130 Will, 40% Flank Crit
Systemic Changes
Rookie Veteran Commander Legend
Base Evac Delay 1 3 3 4
Max Engaged Enemies 12 unlimited unlimited unlimited
Region Intel Cost 60 80 80 80
Communication Tower cost 100 150 150 150
Rebels Awarded by Missions 2-4 2-3 2-3 2-3
Global Aim Modifier 120% 100% 100% 100%
Max Rank Soldier Exp Cost 276/100% 304/110% 332/120% 332/120%
Starting Supplies 325 175 150 150
Starting Intel 150 125 100 100
GTS Train Rookie Days 3 7 10 10
AWS Retain Soldier Days per Rank 2 4 4 5
Research Time Scalar 100% 100% 110% 120%
Clear Avenger Room Scalar 100% 150% 150% 150%
Build Avenger Facility Scalar 80% 100% 100% 100%
Avatar Project Starts on Day 28 21 14 14
Avatar Project Days Per Advance 45 45 40 40
Blacksite, Forge, Psi Gate Avatar Setback 4 3 3 3
Starting Number of Available Recruits 5 5 3 2
Intel Mission Rewards 38-42 24-36 24-36 20-30
Alloys Mission Rewards 12-18 9-15 9-1 5 8-12
Elerium Mission Rewards 12-18 9-15 9-1 5 8-12
Engineering/Basic Research Scalar 50% 75% 75% 75%
Reduced Contact Cost Reward Scalar 50% 66% 66% 66%
Mission Timer Extra Turns 4 1 0 0

Aim Assist

Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.