Difficulty (LW2)

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In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.

Example Unit Differences
Rookie Veteran Commander Legend
Advent Drone 3 HP, 1 Armor, 15 Detect Radius, 33 FlankCrit 4 HP, 1 Armor, 15 Detect Radius, 33 FlankCrit 5 HP, 2 Armor, 16 Detect Radius, 40 FlankCrit Same as Commander Difficulty
Chryssalid Soldier 15 HP, 33 FlankCrit 18 HP, 33 FlankCrit 21 HP, 40 FlankCrit 24 HP, 40 FlankCrit
Sectoid Group Leader 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit 14 HP, 75 Aim, 110 PsiOffense, 110 Will, 33 FlankCrit 15 HP, 80 Aim, 120 PsiOffense, 120 Will, 40 FlankCrit 16 HP, 80 Aim, 130 PsiOffense, 130 Will, 40 FlankCrit
Muton Centurion 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit 12 HP, 13 Mobility, 80 Aim, 60 Will, 0 ArmorPierce, 10 Crit, 33 FlankCrit 13 HP, 13 Mobility, 80 Aim, 70 Will, 1 ArmorPierce, 10 Crit, 40 FlankCrit 15 HP, 13 Mobility, 80 Aim, 70 Will, 1 ArmorPierce, 10 Crit, 40 FlankCrit
Systemic Changes
Rookie Veteran Commander Legend
Typical 100% Infiltration Time 96 hours 120 hours 144 Hours 144 Hours
Infiltration Boost Intel Cost 25 25 30 30
Infiltration Boost Time Scaling Factor 2.0 1.75 1.5 1.5
Increase Alien Detection at Higher Alien Force Levels false false true true
Chance Yellow Alert Alien gets Action Point on Scamper 0% 20% 33% 33%
Base Evac Delay 1 3 3 4
Max Engaged Enemies 12 unlimited unlimited unlimited
Show Reinforcement Flares true false false false
Reinforcement Speed Modifier -20% -5% 0% 0%
Turns Before 8-Unit Reinforcements on Unlimited Reinforcement Missions never 28 after reveal, 12 after strategic fulfillment 24 after reveal, 10 after strategic fulfillment 20 after reveal, 8 after strategic fulfillment
Region Intel Cost 60 80 80 80
Communication Tower cost 100 150 150 150
Rebels Awarded by Missions 2-4 2-3 2-3 2-3
Global Aim Modifier 120% 100% 100% 100%
Max Rank Soldier Exp Cost 276/100% 304/110% 332/120% 332/120%
Starting Supplies 325 175 150 150
Starting Intel 150 125 100 100
GTS Train Rookie Days 3 7 10 10
AWC Retain Soldier Days per Rank 2 4 4 5
AWC Healing Bonus 100% 50% 50% 50%
Research Time Scalar 100% 100% 110% 120%
Clear Avenger Room Scalar 100% 150% 150% 150%
Build Avenger Facility Scalar 80% 100% 100% 100%
Avatar Project Starts on Day 28 21 14 14
Avatar Project Days Per Advance 45 45 40 40
Blacksite, Forge, Psi Gate Avatar Setback 4 3 3 3
Starting Number of Available Recruits 5 5 3 2
Intel Mission Rewards 38-42 24-36 24-36 20-30
Alloys Mission Rewards 12-18 9-15 9-1 5 8-12
Elerium Mission Rewards 12-18 9-15 9-1 5 8-12
Engineering/Basic Research Scalar 50% 75% 75% 75%
Reduced Contact Cost Reward Scalar 50% 66% 66% 66%
Black Market Cost Multiplier 2.75 3.0 3.0 3.0
Days Between Alert-Up UFOs To Neighboring Regions 14 12 10 8
Days Until First Force-Level-Up UFO 21 18 14 12
Facility Time to Research Doom 35-45 days 31-40 days 27-35 days 26-34 days
Chance to Transfer Regional Doom to Alien HQ 10% 20% 25% 30%
Mission Timer Extra Turns 4 1 0 0

Aim Assist

Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.