Difficulty (LW2)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.
Rookie | Veteran Vs Rookie | Commander Vs Veteran | Legend Vs Commander | |
---|---|---|---|---|
Advent Drone | 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit | +1 HP, +10 HackDefense | +1 Armor, +1 Detect Radius, +7 FlankCrit | Same as Commander Difficulty |
Chryssalid Soldier | 15 HP, 33 FlankCrit | +3 HP | +3 HP, +7 FlankCrit | +3 HP |
Sectoid Group Leader | 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit | +2 HP, +10 PsiOffense, +10 Will | +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit | +1 HP, +10 PsiOffense, +10 Will |
Muton Centurion | 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit | +1 Mobility, +5 Aim, +10 Crit | +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit | +2 HP |
Rookie | Veteran | Commander | Legend | |
---|---|---|---|---|
Mission Timer Extra Turns | 4 | 2 | 0 | 0 |
Typical 100% Infiltration Time | 96 hours | 120 hours | 144 Hours | 144 Hours |
Additional Daily Chance to Find Easiest Missions | 10% | 5% | 3% | 2% |
Typical Blacksite/Forge Infiltration Time | 240 hours | 312 hours | 360 hours | 384 hours |
Infiltration Boost Intel Cost | 25 | 25 | 25 | 30 |
Infiltration Boost Time Scaling Factor | 2.0 | 1.75 | 1.5 | 1.5 |
Increase Alien Detection at Higher Alien Force Levels | false | false | true | true |
Chance Yellow Alert Alien gets Action Point on Scamper | 0% | 20% | 33% | 33% |
Chance Green Alert Alien gets Defense Action Point on Scamper | 0% | 20% | 33% | 33% |
Base Evac Delay | 1 | 3 | 4 | 4 |
Max Engaged Enemies | 12 | unlimited | unlimited | unlimited |
Show Reinforcement Flares | true | false | false | false |
Reinforcement Speed Modifier | -20% | -5% | 0% | 0% |
Turns Before "Doom" Reinforcements | never | 28 after reveal, 12 after strategic fulfillment | 24 after reveal, 10 after strategic fulfillment | 20 after reveal, 8 after strategic fulfillment |
Region Intel Cost | 60 | 80 | 80 | 80 |
Communication Tower cost | 100 | 150 | 150 | 150 |
Rebels Awarded by Missions | 2-4 | 2-3 | 2-3 | 2-3 |
Global Aim Modifier | 120% | 100% | 100% | 100% |
Max Rank Soldier Exp Cost | 276/100% | 304/110% | 332/120% | 332/120% |
Starting Supplies | 325 | 175 | 150 | 150 |
Starting Intel | 150 | 125 | 100 | 100 |
GTS Train Rookie Days | 3 | 7 | 10 | 10 |
AWC Retain Soldier Days per Rank | 2 | 4 | 4 | 5 |
AWC Healing Bonus | 100% | 50% | 50% | 50% |
Research Time Scalar | 100% | 100% | 110% | 120% |
Clear Avenger Room Scalar | 100% | 150% | 150% | 150% |
Build Avenger Facility Scalar | 80% | 100% | 100% | 100% |
First Month Dark Events Occur | 3 | 2 | 2 | 1 |
First Month Liberation May Occur | 0 | 0 | 0 | 1 |
Total Starting Alert Level | 15 | 25 | 30 | 40 |
Avatar Project Starts on Day | 28 | 21 | 14 | 14 |
Avatar Project Days Per Advance | 45 | 45 | 40 | 40 |
Blacksite, Forge, Psi Gate Avatar Setback | 4 | 3 | 3 | 3 |
Starting Number of Available Recruits | 5 | 5 | 3 | 2 |
Intel Mission Rewards | 38-42 | 24-36 | 24-36 | 20-30 |
Alloys Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
Elerium Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
Engineering/Basic Research Scalar | 50% | 75% | 75% | 75% |
Reduced Contact Cost Reward Scalar | 50% | 66% | 66% | 66% |
Local Faceless Income Modifier | 0.03 | 0.05 | 0.06 | 0.07 |
Black Market Cost Multiplier | 2.75 | 3.0 | 3.0 | 3.0 |
Days Between Alert-Up UFOs To Neighboring Regions | 14 | 12 | 10 | 8 |
Days Until First Force-Level-Up UFO | 21 | 18 | 14 | 12 |
Facility Time to Research Doom | 35-45 days | 32-40 days | 28-36 days | 26-34 days |
Chance to Transfer Regional Doom to Alien HQ | 10% | 20% | 25% | 30% |
Aim Assist
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.