Difference between revisions of "Difficulty (LWR)"
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[[Long_War_Rebalance|Back To Main Page]] | [[Long_War_Rebalance|Back To Main Page]] | ||
− | == | + | == Expectations == |
− | '''Long War | + | '''LWR Easy''' is easier than '''Long War 1.0 Normal'''. |
− | + | '''LWR Classic''' is similar to '''Long War 1.0 Classic'''. | |
− | + | '''LWR Brutal''' is around as hard as '''Long War 1.0 Impossible'''. | |
− | + | '''LWR Impossible''' is tough, unforgiving, and will sometimes feel '''Impossible'''. | |
+ | Playing '''Ironman''' is like jumping all the difficulties up another notch. | ||
− | + | It's probably best to start out a little easier if you've never played LWR before. | |
− | + | Larger UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating. | |
− | + | Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take). | |
− | + | If you are wondering how your campaign is faring (especially after a few squad wipes), use the grade the council gives you at the end of the month as a good indicator. This grade reflects how well you are doing in your campaign and how likely you are to pass it. C or higher is a good grade. | |
− | + | Last, ''if you feel like being masochistic and decide to play on impossible'': please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0. | |
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==Difficulty Levels== | ==Difficulty Levels== | ||
− | In Long War Rebalance, difficulty levels scale the | + | In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability. |
− | {| class="wikitable" | + | To select the Pain difficulty you must click down on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden. |
+ | <br/><br/> | ||
+ | {| class="wikitable" style="max-width: 1800px;" | ||
|- | |- | ||
|+ | |+ | ||
|- align="center" | |- align="center" | ||
− | ! colspan=" | + | ! colspan="15" style="padding: 7px;" | <div style="display:inline-block; position:relative; top: -2px;">[[Image:Vigilo_Confido_shield.png|24px]]</div> '''Strategic Changes''' |
|- align="center" | |- align="center" | ||
− | ! Difficulty | + | ! Difficulty |
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | <div align=center style="display:table-cell; background:#333333; height:32px; width:32px; vertical-align:middle">[[File:Event Research2.jpg|link=Research (LWR)|32px|Research required]]</div>'''XCOM Research Speed''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br>'''Alien Level Up Speed''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Initial Panic''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:PENALTY PANICKED.png|33px]]<br>'''Panic Reduction per Defector''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Starting Power''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Elerium Icon}}'''UFO Elerium Yield''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Weapon Fragments Icon}}'''Fragment Yields''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Meld Yields''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br>'''UFO HP''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Injury and Fatigue Times''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Monthly Soldiers''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Fire_In_The_Hole.png|31px]]<br>'''Starting SHIVs''' | ||
|- align="center" | |- align="center" | ||
− | | | + | | style="width: 6%;" | Easy |
+ | | style="width: 7%;" | 150% | ||
+ | | style="width: 6%;" | 80% | ||
+ | | style="width: 6%;" | 500 | ||
+ | | style="width: 7%;" | 6 | ||
+ | | style="width: 6%;" | 45 | ||
+ | | style="width: 6%;" | 60 | ||
+ | | style="width: 6%;" | 100% | ||
+ | | style="width: 6%;" | 100% | ||
+ | | style="width: 6%;" | 100% | ||
+ | | style="width: 6%;" | 100% | ||
+ | | style="width: 6%;" | 50% | ||
+ | | style="width: 6%;" | 80% | ||
+ | | style="width: 6%;" | 3 | ||
+ | | style="width: 6%;" | 4 | ||
|- align="center" | |- align="center" | ||
− | |Classic || | + | |Classic || 133% || 90% || 600 || 5 || 40 || 55 || 80% || 80% || 83% || 83% || 60% || 90% || 2 || 3 |
|- align="center" | |- align="center" | ||
− | |Brutal || | + | |Brutal || 117% || 100% || 700 || 4 || 35 || 50|| 60% || 60% || 67% || 67% || 80% || 100% || 1 || 2 |
|- align="center" | |- align="center" | ||
− | |Impossible || | + | |Impossible || 100% || 110% || 800 || 3 || 30 || 45 || 50% || 50% || 50% || 50% || 100% || 110% || 0 || 1 |
|- align="center" | |- align="center" | ||
+ | |Pain || 83% || 120% || 900|| 2 || 25 || 40 || 40% || 40% || 33% || 33% || 120% || 120% || 0 || 0 | ||
|} | |} | ||
− | + | {| class="wikitable" style="max-width: 1800px;" | |
− | {| class="wikitable" | ||
|- | |- | ||
|+ | |+ | ||
|- align="center" | |- align="center" | ||
− | ! colspan=" | + | ! colspan="14" style="padding: 7px;" | <div style="display:inline-block; position:relative; top: -2px;">[[Image:Head red 2.png|20px]]</div> '''Alien Changes''' |
|- align="center" | |- align="center" | ||
− | ! Difficulty | + | ! Difficulty |
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Damage Long War.png|31px]]<br/>'''Base Damage''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Health_Long_War.png|31px]]<br/>'''Base HP''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:HEAVY WILLTOSURVIVE.png|32px]]<br/>'''Base DR''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Will_Long_War.png|31px]]<br/>'''Will''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Mobility Long War.png|31px]]<br/>'''Mobility''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:Defense_Long_War.png|31px]]<br/>'''Base Defense''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Alien Level<br>Attribute Gains''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ALIEN_LAUNCH.png|32px]]<br/>'''OW Chance<br>(Drop-in/Launch)''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px]]<br/>'''Prepared Chance (0/1/2 Active)''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:ABILITY_GHOST.png|32px]]<br/>'''Sneak Mode / CR when no LoS''' | ||
+ | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | [[File:RANK_SQUADDIE.png|31px]]<br>'''Temple Squad Size''' | ||
|- align="center" | |- align="center" | ||
− | | | + | | style="width: 7%;" | Easy |
+ | | style="width: 7%;" | -2 | ||
+ | | style="width: 7%;" | 50% | ||
+ | | style="width: 7%;" | 50% | ||
+ | | style="width: 7%;" | -20 | ||
+ | | style="width: 7%;" | -20 | ||
+ | | style="width: 7%;" | -1.3 | ||
+ | | style="width: 7%;" | 50% | ||
+ | | style="width: 7%;" | 25% | ||
+ | | style="width: 7%;" | 25% | ||
+ | | style="width: 8%;" | 0/0/0% | ||
+ | | style="width: 7%;" | No | ||
+ | | style="width: 7%;" | 11 | ||
|- align="center" | |- align="center" | ||
− | |Classic || | + | |Classic || -1 || 75% || 75% || -10 || -10 || -0.6 || 75% || 50% || 50% || 10/0/0% || No || 10 |
|- align="center" | |- align="center" | ||
− | |Brutal || | + | |Brutal || 0 || 100% || 100% || 0 || 0 || 0 || 100% || 75% || 75% || 35/10/0% || No || 9 |
|- align="center" | |- align="center" | ||
− | |Impossible || +1 || | + | |Impossible* || +1 || 125% || 125% || +10 || +10 || +0.6 || 125% || 100% || 100% || 100/35/10% || Yes || 8 |
|- align="center" | |- align="center" | ||
+ | |Pain* || +2 || 150% || 150% || +20 || +20 || +1.3 || 150% || 125% || 100% || 100% || Yes || 7 | ||
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" style="width: 400px" |
|- | |- | ||
|+ | |+ | ||
|- align="center" | |- align="center" | ||
− | ! colspan="8" | '''First Mission Alien Count''' | + | ! colspan="8" style="padding: 6px;" | '''First Mission Alien Count''' |
|- align="center" | |- align="center" | ||
− | ! Difficulty !! Sectoids !! Outsiders | + | ! style="padding: 4px;" | Difficulty !! style="padding: 4px;" | Sectoids/Drones !! style="padding: 4px;" | Outsiders |
|- align="center" | |- align="center" | ||
− | | | + | |Easy|| 5 || - |
|- align="center" | |- align="center" | ||
− | |Classic || | + | |Classic || 6 || - |
|- align="center" | |- align="center" | ||
− | |Brutal || | + | |Brutal || 6 || 1 |
|- align="center" | |- align="center" | ||
− | |Impossible || | + | |Impossible || 7 || 1 |
|- align="center" | |- align="center" | ||
+ | |Pain || 8 || 2 | ||
|} | |} | ||
− | + | == Difficulty Curve == | |
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− | + | '''Long War Rebalance''' is designed for players of all skill levels, offering a greater range of difficulties and even more Second Wave options to customize your experience. | |
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− | + | In general, Easy difficulty is easier and Impossible is harder (vs Long War 1.0). Veteran Long War players who are new to this mod should seriously consider dropping their difficulty a level or two as the mod can take some experience to get used to. | |
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− | + | The difficulty curve is also adjusted so that the game starts off easier and gets significantly harder as the game progresses. The exception to this is impossible level difficulty that starts off extremely difficult and continues at that level throughout the entire campaign. | |
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Latest revision as of 15:46, 16 February 2024
Expectations
LWR Easy is easier than Long War 1.0 Normal.
LWR Classic is similar to Long War 1.0 Classic.
LWR Brutal is around as hard as Long War 1.0 Impossible.
LWR Impossible is tough, unforgiving, and will sometimes feel Impossible.
Playing Ironman is like jumping all the difficulties up another notch.
It's probably best to start out a little easier if you've never played LWR before.
Larger UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.
Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).
If you are wondering how your campaign is faring (especially after a few squad wipes), use the grade the council gives you at the end of the month as a good indicator. This grade reflects how well you are doing in your campaign and how likely you are to pass it. C or higher is a good grade.
Last, if you feel like being masochistic and decide to play on impossible: please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.
Difficulty Levels
In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.
To select the Pain difficulty you must click down on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.
First Mission Alien Count | |||||||
---|---|---|---|---|---|---|---|
Difficulty | Sectoids/Drones | Outsiders | |||||
Easy | 5 | - | |||||
Classic | 6 | - | |||||
Brutal | 6 | 1 | |||||
Impossible | 7 | 1 | |||||
Pain | 8 | 2 |
Difficulty Curve
Long War Rebalance is designed for players of all skill levels, offering a greater range of difficulties and even more Second Wave options to customize your experience.
In general, Easy difficulty is easier and Impossible is harder (vs Long War 1.0). Veteran Long War players who are new to this mod should seriously consider dropping their difficulty a level or two as the mod can take some experience to get used to.
The difficulty curve is also adjusted so that the game starts off easier and gets significantly harder as the game progresses. The exception to this is impossible level difficulty that starts off extremely difficult and continues at that level throughout the entire campaign.