Difference between revisions of "Difficulty (XCOM2)"
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(Add the difficulty descriptions directly from the game and some details on each garnered from the config files) |
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[[User:Robertp|Robertp]] ([[User talk:Robertp|talk]]) 02:32, 11 August 2016 (EDT) | [[User:Robertp|Robertp]] ([[User talk:Robertp|talk]]) 02:32, 11 August 2016 (EDT) | ||
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Revision as of 06:35, 11 August 2016
XCOM 2 Difficulties
Official Descriptions |
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Source: XCOM 2
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Strategic and Tactical Differences
These are mostly pulled from the config files for XCOM 2. There may be additional affects.
Rookie
- Max 4 engaged enemies
- 30 intel cost to contact a region
- Significant hidden aim assist
- Rookie soldier has 6 health
- Basic trooper has 3 health and mutons have 8
Veteran
- Max 6 engaged enemies
- 30 intel cost to contact a region
- Some hidden aim assist
- Rookie soldier has 5 health
- Basic Advent trooper has 3 health and mutons have 8
Commander
- Max 6 engaged enemies
- 40 intel cost to contact a region
- Minor hidden aim assist
- Rookie soldier has 4 health
- Enemies have more health, e.g. the basic Advent trooper has 4 health and mutons have 9
- Takes a few extra missions to rank a soldier up to colonel
Legend
- No limit to engaged enemies
- 80 intel cost to contact a region
- No aim assist
- Rookie soldier has 4 health
- Enemies have even more health, e.g. the basic Advent trooper has 4 health and mutons have 11
- Takes almost double the missions to rank a soldier up to colonel
- Building facilities cost more and research takes a lot longer (see XComStrategyTuning.ini)
- Mimic beacons need 3 faceless corpses instead of 2
- More dangerous enemy types arrive later in the calendar year, e.g. Sectopods arrive in October versus August.