Difference between revisions of "Difficulty (XCOM2)"

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* More dangerous enemy types arrive later in the calendar year, e.g. Sectopods arrive in October versus August.
 
* More dangerous enemy types arrive later in the calendar year, e.g. Sectopods arrive in October versus August.
  
 
[[User:Robertp|Robertp]] ([[User talk:Robertp|talk]]) 02:32, 11 August 2016 (EDT)
 
  
 
[[Category: XCOM2]]
 
[[Category: XCOM2]]

Revision as of 18:18, 11 August 2016

XCOM 2 Difficulties

Official Descriptions
Rookie
Appropriate for players new to tactical games or XCOM in general.
Veteran
A challenge appropriate for players familiar with XCOM
Commander
A significant challenge for experienced XCOM 2 players only.
Legend
A longer game with no margin for error. Only the strongest XCOM players will survive. The tutorial will not be enabled for Legend difficulty.
Source: XCOM 2


Strategic and Tactical Differences

These are mostly pulled from the config files for XCOM 2. There may be additional affects.


Rookie

  • Max 4 engaged enemies
  • 30 intel cost to contact a region
  • Significant hidden aim assist
  • Rookie soldier has 6 health
  • Basic trooper has 3 health and mutons have 8

Veteran

  • Max 6 engaged enemies
  • 30 intel cost to contact a region
  • Some hidden aim assist
  • Rookie soldier has 5 health
  • Basic Advent trooper has 3 health and mutons have 8

Commander

  • Max 6 engaged enemies
  • 40 intel cost to contact a region
  • Minor hidden aim assist
  • Rookie soldier has 4 health
  • Enemies have more health, e.g. the basic Advent trooper has 4 health and mutons have 9
  • Takes a few extra missions to rank a soldier up to colonel

Legend

  • No limit to engaged enemies
  • 80 intel cost to contact a region
  • No aim assist
  • Rookie soldier has 4 health
  • Enemies have even more health, e.g. the basic Advent trooper has 4 health and mutons have 11
  • Takes almost double the missions to rank a soldier up to colonel
  • Building facilities cost more and research takes a lot longer (see XComStrategyTuning.ini)
  • Mimic beacons need 3 faceless corpses instead of 2
  • More dangerous enemy types arrive later in the calendar year, e.g. Sectopods arrive in October versus August.