Difficulty Levels

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Difficulty Levels

X-COM has five different difficulty levels that can be selected when starting a game:

  • Beginner
  • Experienced
  • Veteran
  • Genius
  • Superhuman

On higher difficulty levels, a larger number of aliens will appear on each mission, and their stats will be higher. The Aliens' UFOs will have an higher firing rate. Also, the score-based condition to have X-COM terminated is different. There may be other effects of difficulty: For example, the USG states that on lower levels, the chance of aliens abandoning a mission ("putting their plans on hold and reevalulate") is greater if you keep shooting down their scouts.

Alien Deployments

The total number of aliens found in each UFO or mission type are the same for Beginner and Experienced difficulty levels. On Veteran/Genius level approximately 20% - 40% more aliens will appear than on Beginner/Experienced level (depending on UFO type). On Superhuman level 50% - 100% more aliens will appear. See the "Alien Deployment" section of each UFO page for specific numbers.

Alien Stats

Several key alien stats will increase with each difficulty level. The alien stats which change are:

StatBeginnerExperiencedVeteranGeniusSuperhuman
Strength100%102%104%106%108%
TUs, Energy, Psi Strength, Psi Skill100%104%108%112%116%
Reactions100%106%112%118%124%
Firing Accuracy50%106%112%118%124%
Armor50%100%100%100%100%

These percentages are modifiers to base alien stats, which can be found on the Alien Stats page. Unlike all other aliens, Zombie stats will not increase; all stats will be at "base" level regardless of difficulty level. Zombie-spawned Chryssalids will also always have base stats. In addition the USG states the aliens' "remember" the location of X-COM units longer on higher levels.

UFO Firing Rate

The UFO firing rate is decreased by an average of 3 gameseconds for each difficulty level. See Air Combat Mechanics for the formula.

Scoring

If the funding nations score X-COM badly for two consecutive months, they can decide to terminate the organization. The minimum bad score trigger is affected by difficulty:

Difficulty Minimum score
Beginner-900
Experienced-800
Veteran-700
Genius-600
Superhuman-500

Known Bugs

All DOS versions of X-COM have a bug which causes the difficulty setting to revert to "Beginner" after the first combat. XcomUtil can be used to fix this bug.