Difference between revisions of "Displacer /Sonic"
(Sonic Cannon and Displacer/Sonic do the same damage; thus the note about 'having greater difficulty penetrating inner bulkheads' is incorrect) |
m (Link fix) |
||
Line 60: | Line 60: | ||
* The sonic beam on the Displacer/Sonic is barely more powerful than the Gauss on the Coelacanth/Gauss. |
* The sonic beam on the Displacer/Sonic is barely more powerful than the Gauss on the Coelacanth/Gauss. |
||
* The displacer, like all flying units, can avoid physical attacks like the [[Tentaculat]]s or [[Hallucinoid]]s by staying above ground level. |
* The displacer, like all flying units, can avoid physical attacks like the [[Tentaculat]]s or [[Hallucinoid]]s by staying above ground level. |
||
− | * Unlike the [[Magnetic Ion |
+ | * Unlike the [[Magnetic Ion Armor]], displacers can fly both in and out of water. |
== See Also == |
== See Also == |
Revision as of 14:23, 14 September 2007
The sonic displacer leverages off Manta technology and vehicle-mounted sonic weapons to provide a small, airborne weapons system of unsurpassed mobility.
The displacer is superior in both armor and agility to the standard tracked chassis, while mounting a powerful sonic cannon in the turret. In addition to its ability to hover, it can move over 50% faster. The displacer chassis's armor is stronger than the standard tank's, and more uniformly distributed. In fact, there is only one weak point on the chassis-- its underside-- and even this weak spot is more resilient than the main armor of the standard tank.
The zrbite power source allows the cannon to fire indefinitely without power depletion. The weapon has its weaknesses, however. Primarily it lacks auto-fire capability, and furthermore the aimed-shot mode requires too much aiming time for too little accuracy.
Like all tanks, its larger size precludes it from moving into confined spaces. However, its sonic weapon and generous ammunition supply allow it to blast open pathways when required.
The research requirements of the tank mean that, by the time the displacer becomes available, commanders will typically have access to high-tech armor and alien weapons, making the displacer less competitive with well-equipped soldiers. However, its benefits still compel most commanders to bring along at least one on each mission.
Vital Statistics
Cost: | Manufacture only. $850,000 |
Manufacturing Requirements: | 1200 Engineer hours, 30 Zrbite and 5 Aqua Plastics |
Research Requirements: | Sonic Cannon, New Fighter Craft |
Hover Tank Specs | |
Time Units | 100 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 30 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 130 |
Left/Right | 130 |
Rear | 130 |
Under | 100 |
Sonic Turret Specifications | ||
Ammuntion | ||
Weapon/Damage Type | Sonic | |
Damage | 130 | |
Rounds | 99 | |
Purchase Price | Free | |
Sale Price | N/A | |
Firing Modes | Accuracy | Cost |
Aimed | 100% (60%) | 60% (60 TU) |
Snap | 85% (51%) | 30% (30 TU) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units |
Notes
- The sonic beam on the Displacer/Sonic is barely more powerful than the Gauss on the Coelacanth/Gauss.
- The displacer, like all flying units, can avoid physical attacks like the Tentaculats or Hallucinoids by staying above ground level.
- Unlike the Magnetic Ion Armor, displacers can fly both in and out of water.