Difference between revisions of "Displacer /Sonic"

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(Sonic Cannon and Displacer/Sonic do the same damage; thus the note about 'having greater difficulty penetrating inner bulkheads' is incorrect)
m (bringing it line with rest of article)
 
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[[Image:DisplacerSonic.gif|right]]
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{{Ref Open | title = Displacer/Sonic}}[[Image:DisplacerSonic.gif|right]]
The sonic displacer leverages off Manta technology and vehicle-mounted sonic weapons to provide a small, airborne weapons system of unsurpassed mobility.
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Alien technology has redefined the SWS. The ability to utilise Ion Displacers means that SWS's are no longer restricted to the land/seabed. Sonic weaponry gives a real advantage in battle.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
The displacer is superior in both armor and agility to the standard tracked chassis, while mounting a powerful sonic cannon in the turret.  In addition to its ability to hover, it can move over 50% faster.  The displacer chassis's armor is stronger than the standard tank's, and more uniformly distributed.  In fact, there is only one weak point on the chassis-- its underside-- and even this weak spot is more resilient than the main armor of the standard tank.
 
  
The zrbite power source allows the cannon to fire indefinitely without power depletion.  The weapon has its weaknesses, however.  Primarily it lacks auto-fire capability, and furthermore the aimed-shot mode requires too much aiming time for too little accuracy.
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The Sonic Displacer leverages off technology developed for the Manta and vehicle-mounted sonic weapons to provide a heavily armed weapons system that can travel by land, sea ''and'' air.  
  
Like all tanks, its larger size precludes it from moving into confined spaces. However, its sonic weapon and generous ammunition supply allow it to blast open pathways when required.
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The Displacer has superior armor and agility to the Coelacanth chassis and carries a powerful sonic cannon turret. It can move over 40% faster, and is capable of changing elevations underwater or in mid air. The Displacer's armor is stronger and more uniformly distributed. In fact, there is only one weak point -- its underside. Even this weak spot is more resilient than the Coelacanth's front armor.  
  
The research requirements of the tank mean that, by the time the displacer becomes available, commanders will typically have access to high-tech armor and alien weapons, making the displacer less competitive with well-equipped soldiers. However, its benefits still compel most commanders to bring along at least one on each mission.
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The zrbite power source allows the cannon to fire 100 rounds per battle, and fully recharges itself out of combat. While not as powerful or as accurate, the weapon's main advantage over the man portable [[Sonic Cannon]] is that it can fire three Snap Shots per turn and still retain some TUs that can be used for short moves. The Aimed Shot is unfortunately relatively costly for its low accuracy gain. Like all sonic weapons, it lacks autofire capability.
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Like all tanks, its larger size precludes it from moving into confined spaces. However, its sonic weapon and generous ammunition supply allow it to blast open pathways when required.
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 +
The research requirements of the tank mean that, by the time the displacer becomes available, commanders will typically have access to high-tech armor and alien weapons. Despite this, the Displacer is a veritable tank in the battlefield that aquanauts can rally behind. It provides great speed, flight on land, moderately heavy firepower, does not need rest, has [[Tentaculat]] zombification immunity, and good all-round protection that is superior to [[Magnetic Ion Armor]]. While it certainly performs better with aquanaut support, it is capable of holding its own in battle.
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This weapons system is used in ''[[TFTD|Terror from the Deep]]''. In ''[[X-COM|UFO: Enemy Unknown]]'', the [[Hovertank/Plasma]] is the equivalent.
  
 
== Vital Statistics ==
 
== Vital Statistics ==
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<tr><td>Cost:</td><td>Manufacture only. $850,000</td></tr>
 
<tr><td>Cost:</td><td>Manufacture only. $850,000</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1200 Engineer hours, 30 Zrbite and 5 Aqua Plastics</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1200 Engineer hours, 30 Zrbite and 5 Aqua Plastics</td></tr>
<tr><td>Research Requirements:</td><td>Sonic Cannon, New Fighter Craft</td></tr>
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<tr><td>Research Requirements:</td><td>Sonic Cannon, New Fighter Flying Sub</td></tr>
 
</table>
 
</table>
  
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{| {{stdTable}}
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{{HWPturret
|- {{stdTable Heading}}
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| type=Sonic
| colspan = "3" | '''Sonic Turret Specifications'''
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| ammo=Sonic
|-
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| damage=110 Sonic
| colspan = "3" {{stdTable Sub Heading}} | Ammuntion
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| stowage=100
|-
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| acquisition=Manufacture
| Weapon/Damage Type || '''Sonic'''
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| buyprice= n/a
|-
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| sellprice= n/a
| Damage || '''130'''
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| aimedaccuracy=100
|-
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| adjaimedaccuracy=60
| Rounds || '''99'''
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| aimedcost=60
|-
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| aimedTU=60  
| Purchase Price || '''Free'''
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| snapaccuracy=85
|-
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| adjsnapaccuracy=51
| Sale Price || '''N/A'''
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| snapcost=30
|- {{stdTable Sub Heading}}
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| snapTU=30
| '''Firing Modes'''
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}}
| Accuracy
 
| Cost
 
|-
 
| Aimed
 
| '''100%''' (60%)
 
| '''60%''' (60 TU)
 
|-
 
| Snap
 
| '''85%''' (51%)
 
| '''30%''' (30 TU)
 
|-
 
| Auto || '''n/a''' || '''n/a'''
 
|-
 
| &nbsp;
 
|-
 
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities.
 
Actual costs are in fixed [[TU|Time Unit]]s</small>
 
|}
 
  
 
== Notes ==
 
== Notes ==
* The sonic beam on the Displacer/Sonic is barely more powerful than the Gauss on the Coelacanth/Gauss.
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* The UFOpedia information on the power of the Displacer/Sonic's weapon is incorrect. Its true power is 110.
* The displacer, like all flying units, can avoid physical attacks like the [[Tentaculat]]s or [[Hallucinoid]]s by staying above ground level.
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* Note that due to the heavy nerfs on most man-portable weapons in TFTD, the Displacer/Sonic's turret is much more competitive with armed soldiers than that of UFO's [[Hovertank/Plasma]].
* Unlike the [[Magnetic Ion Armour]], displacers can fly both in and out of water.
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* Unlike the [[Magnetic Ion Armor]], Displacers can fly on land missions. The Displacer/Sonic is unique among X-Com units in being able to both fly and fire its weapon above water (the Displacer/P.W.T can fly, but its torpedoes only function underwater).
  
 
== See Also ==
 
== See Also ==
 
[[Template:Hover Tank Stats|Hover Tank Stats]]
 
[[Template:Hover Tank Stats|Hover Tank Stats]]
  
[[Category:Submersible Weapons Systems]]
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[[Category:Submersible Weapons Systems]][[Category:Research (TFTD)]]
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[[Category:TFTD]]
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{{Equipment (TFTD) Navbar}}

Latest revision as of 06:57, 28 March 2016

Displacer/Sonic
DisplacerSonic.gif

Alien technology has redefined the SWS. The ability to utilise Ion Displacers means that SWS's are no longer restricted to the land/seabed. Sonic weaponry gives a real advantage in battle.

Source: Terror From The Deep Ufopaedia


The Sonic Displacer leverages off technology developed for the Manta and vehicle-mounted sonic weapons to provide a heavily armed weapons system that can travel by land, sea and air.

The Displacer has superior armor and agility to the Coelacanth chassis and carries a powerful sonic cannon turret. It can move over 40% faster, and is capable of changing elevations underwater or in mid air. The Displacer's armor is stronger and more uniformly distributed. In fact, there is only one weak point -- its underside. Even this weak spot is more resilient than the Coelacanth's front armor.

The zrbite power source allows the cannon to fire 100 rounds per battle, and fully recharges itself out of combat. While not as powerful or as accurate, the weapon's main advantage over the man portable Sonic Cannon is that it can fire three Snap Shots per turn and still retain some TUs that can be used for short moves. The Aimed Shot is unfortunately relatively costly for its low accuracy gain. Like all sonic weapons, it lacks autofire capability.

Like all tanks, its larger size precludes it from moving into confined spaces. However, its sonic weapon and generous ammunition supply allow it to blast open pathways when required.

The research requirements of the tank mean that, by the time the displacer becomes available, commanders will typically have access to high-tech armor and alien weapons. Despite this, the Displacer is a veritable tank in the battlefield that aquanauts can rally behind. It provides great speed, flight on land, moderately heavy firepower, does not need rest, has Tentaculat zombification immunity, and good all-round protection that is superior to Magnetic Ion Armor. While it certainly performs better with aquanaut support, it is capable of holding its own in battle.

This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Hovertank/Plasma is the equivalent.

Vital Statistics

Cost:Manufacture only. $850,000
Manufacturing Requirements:1200 Engineer hours, 30 Zrbite and 5 Aqua Plastics
Research Requirements:Sonic Cannon, New Fighter Flying Sub


Hover Tank Specs
Time Units 100
Health 90
Energy 100
Bravery 110
Reactions 30
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 130
Left/Right 130
Rear 130
Under 100


Sonic Turret Specifications
Ammunition
Type Sonic
Damage 110 Sonic
Rounds 100
Manufacture Price $n/a
Sale Price $n/a
Firing Modes Accuracy Cost
Aimed 100%(60%) 60%(60)
Snap 85%(51%) 30%(30)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The UFOpedia information on the power of the Displacer/Sonic's weapon is incorrect. Its true power is 110.
  • Note that due to the heavy nerfs on most man-portable weapons in TFTD, the Displacer/Sonic's turret is much more competitive with armed soldiers than that of UFO's Hovertank/Plasma.
  • Unlike the Magnetic Ion Armor, Displacers can fly on land missions. The Displacer/Sonic is unique among X-Com units in being able to both fly and fire its weapon above water (the Displacer/P.W.T can fly, but its torpedoes only function underwater).

See Also

Hover Tank Stats

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons