Difference between revisions of "Disruptor Gun"

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(I don't consider 30 accuracy "fairly accurate".)
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This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo. It packs far more firepower than the [[Laser Sniper|Alien Artifacts]] and [[Marsec]] [[M4000 Machine gun|Alien Artifacts]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks. When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squadAliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat. Disrupter gun wielding aliens should be your first target in combat.
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[[Image:Disruptor_Gun.jpg|frame|The Disruptor Gun, image from the UFOpaedia]]
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This is the Aliens tier-three or -four weapon, moderately powerful with a fast fire rate, lightweight and possessing infinite ammo. Due to its low accuracy you should consider this weapon more of a machine gun than a precision weapon, and is a considerable damage upgrade over the M4000 and Auto-cannon. Its main weakness is its poor accuracy, though as a one-handed weapon it can be dual wielded with no loss of accuracy. The other "weakness" of the Disruptor Gun is that (depending on score and difficulty) it becomes available only shortly before the Toxigun, which performs considerably better provided you have the manufacturing to support it. It also has competition from the Megapol Plasma Gun, which has slightly lower damage but considerably better accuracy, but is limited by Megapol suppliesIn the hands of the aliens this weapon is the first real conventional threat to your soldiers' Megapol armor, though Megapol armor will still take 3-4 hits from this gun before death. Anthropods with this weapon are little threat at long range unless you're unlucky, but if flanking or at close range can inflict heavy damage with it before going down. The good power and poor accuracy of the Disruptor Gun means that indiscriminate fire with it can cause property damage.
  
==See Also==
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When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
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'''''Official Entry:''''' "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."
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== See Also ==
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[[Alien Artifacts (Apocalypse)|Alien Artifacts]]
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{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
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[[Category: Aliens (Apocalypse)]]
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[[Category: Alien Artifacts (Apocalypse)]]
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[[Category: Agents Equipment (Apocalypse)]]
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[[Category: Research (Apocalypse)]]

Revision as of 11:49, 21 December 2012

The Disruptor Gun, image from the UFOpaedia

This is the Aliens tier-three or -four weapon, moderately powerful with a fast fire rate, lightweight and possessing infinite ammo. Due to its low accuracy you should consider this weapon more of a machine gun than a precision weapon, and is a considerable damage upgrade over the M4000 and Auto-cannon. Its main weakness is its poor accuracy, though as a one-handed weapon it can be dual wielded with no loss of accuracy. The other "weakness" of the Disruptor Gun is that (depending on score and difficulty) it becomes available only shortly before the Toxigun, which performs considerably better provided you have the manufacturing to support it. It also has competition from the Megapol Plasma Gun, which has slightly lower damage but considerably better accuracy, but is limited by Megapol supplies. In the hands of the aliens this weapon is the first real conventional threat to your soldiers' Megapol armor, though Megapol armor will still take 3-4 hits from this gun before death. Anthropods with this weapon are little threat at long range unless you're unlucky, but if flanking or at close range can inflict heavy damage with it before going down. The good power and poor accuracy of the Disruptor Gun means that indiscriminate fire with it can cause property damage.

When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.

Official Entry: "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."

See Also

Alien Artifacts


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons