Difference between revisions of "Disruptor Gun"

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This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper |Alien Artifacts]] and [[Marsec]] [[M4000 Machine gun |Alien Artifacts]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.
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This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Alien Artifacts|Laser Sniper]] and [[Marsec]] [[Alien Artifacts|M4000 Machine gun]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.
  
 
==See Also==
 
==See Also==
 
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
 
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]

Revision as of 03:17, 23 July 2006

This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo. It packs far more firepower than the Laser Sniper and Marsec M4000 Machine gun, effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of X-com forces for the next 2-4 weeks. When soldiers have any armor other than disrupter armor, the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien anthropod or skeletoid to kill a single soldier or unprepared squad. Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat. Disrupter gun wielding aliens should be your first target in combat.

See Also