Difference between revisions of "Disruptor Gun"

From UFOpaedia
Jump to navigation Jump to search
m
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[Image:Disruptor_Gun.jpg|frame|The Disruptor Gun, image from the UFOpaedia]]
 
[[Image:Disruptor_Gun.jpg|frame|The Disruptor Gun, image from the UFOpaedia]]
This is the Aliens tier-three or -four weapon, moderately powerful, fairly accurate, and, most importantly of all, possessing infinite ammo. It packs far more firepower than the [[Megapol Laser Sniper Gun]] and [[Marsec M4000 Machine Gun]], effectively outclassing either gun, and its abundance in the first two weeks or so makes it the staple weapon of [[X-Com (Apocalypse)|X-COM]] forces for the next two to four weeks. When soldiers wear anything less than [[Agents Armor (Apocalypse)|X-COM Disruptor Armor]], the Disruptor Gun is extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and it may allow a flanking [[Anthropod (Apocalypse)|Anthropod]] or [[Skeletoid (Apocalypse)|Skeletoid]] to kill a single soldier or unprepared squad. Aliens armed with the Disrupter Gun are the most dangerous enemies that you will see in the first few weeks, with the only real rival in danger being [[Multiworm (Apocalypse)|Multiworm]]s, [[Hyperworm (Apocalypse)|Hyperworm]]s, [[Popper (Apocalypse)|Poppers]] and [[Brainsucker]] in close quarters combat.
+
After a few engagements with X-COM forces, the aliens realise that arming their [[Anthropod]]s with actual weapons is a good idea. Their first attempt at this is the Disruptor Gun, a lightweight energy weapon powered by dimension chamber technology.
  
The Disruptor Gun is best considered a submachine gun for its rapid, if not accurate fire. The closest human match to the Disruptor Gun would be the [[Megapol]] [[Megapol Plasma Gun|Plasma Gun]]. Beware that because of the good power and poor accuracy of the Disruptor Gun, property damage becomes much more difficult to avoid.
+
Unusually for an X-Com game, the Disruptor Gun is not really an improvement in firepower over the weapons X-COM can buy in Mega-Primus; its damage per shot is respectable but not amazing, its rate of fire and accuracy are mediocre at best, and it counts as a two-handed weapon for the purpose of [[dual-wield]]ing. On the other hand, the Disruptor Gun is a quite convenient weapon for those uninterested in heavy micromanagement, as it's very light and doesn't require scarce ammunition (allowing standardisation of loadouts). In any case, the weapon should generally be researched with moderate priority, as unresearched artifacts cannot be sold in Apocalypse and the enormous quantities you'll loot from the aliens early on are worth a pretty penny; it's also a research prerequisite for the far more useful [[Devastator Cannon]] and [[X-COM Disruptor Armor]].
 +
 
 +
Anthropods with this weapon are not especially dangerous except at point-blank range due to their laughably-bad accuracy, although [[Skeletoid]]s pose at least some threat.
 +
 
 +
The aliens will eventually [[Alien Tech Levels (Apocalypse)|phase out]] the Disruptor Gun as X-COM's tactical score grows ever-higher. However, by that point, the weapon will have found its way into the hands of Mega-Primus organisations, who will continue using it indefinitely, so X-COM can never be locked out of the technology.
  
 
When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.
 
When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.
  
 
'''''Official Entry:''''' "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."
 
'''''Official Entry:''''' "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."
 +
 +
==Stats==
 +
===Disruptor Gun===
 +
{|
 +
|[[Image:Disruptor Gun inventory.png|left]]
 +
|
 +
* Size: 2 × 3
 +
* Weight: 5
 +
* ROF: 1.125 r/s
 +
* Accuracy: 30%
 +
* Power: 42
 +
* Damage Type: Disruptor
 +
* Ammo: 28 (recharging)
 +
* Range: 50m
 +
* Base Price: $2100
 +
* Battlescape Score: 8
 +
|}
  
 
== See Also ==
 
== See Also ==
Line 19: Line 40:
 
[[Category: Alien Artifacts (Apocalypse)]]
 
[[Category: Alien Artifacts (Apocalypse)]]
 
[[Category: Agents Equipment (Apocalypse)]]
 
[[Category: Agents Equipment (Apocalypse)]]
[[Category: Research]]
+
[[Category: Research (Apocalypse)]]

Revision as of 05:11, 20 June 2020

The Disruptor Gun, image from the UFOpaedia

After a few engagements with X-COM forces, the aliens realise that arming their Anthropods with actual weapons is a good idea. Their first attempt at this is the Disruptor Gun, a lightweight energy weapon powered by dimension chamber technology.

Unusually for an X-Com game, the Disruptor Gun is not really an improvement in firepower over the weapons X-COM can buy in Mega-Primus; its damage per shot is respectable but not amazing, its rate of fire and accuracy are mediocre at best, and it counts as a two-handed weapon for the purpose of dual-wielding. On the other hand, the Disruptor Gun is a quite convenient weapon for those uninterested in heavy micromanagement, as it's very light and doesn't require scarce ammunition (allowing standardisation of loadouts). In any case, the weapon should generally be researched with moderate priority, as unresearched artifacts cannot be sold in Apocalypse and the enormous quantities you'll loot from the aliens early on are worth a pretty penny; it's also a research prerequisite for the far more useful Devastator Cannon and X-COM Disruptor Armor.

Anthropods with this weapon are not especially dangerous except at point-blank range due to their laughably-bad accuracy, although Skeletoids pose at least some threat.

The aliens will eventually phase out the Disruptor Gun as X-COM's tactical score grows ever-higher. However, by that point, the weapon will have found its way into the hands of Mega-Primus organisations, who will continue using it indefinitely, so X-COM can never be locked out of the technology.

When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.

Official Entry: "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."

Stats

Disruptor Gun

Disruptor Gun inventory.png
  • Size: 2 × 3
  • Weight: 5
  • ROF: 1.125 r/s
  • Accuracy: 30%
  • Power: 42
  • Damage Type: Disruptor
  • Ammo: 28 (recharging)
  • Range: 50m
  • Base Price: $2100
  • Battlescape Score: 8

See Also

Alien Artifacts


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons