Difference between revisions of "Disruptor Gun"
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[[Image:Disruptor_Gun.jpg|frame|The Disruptor Gun, image from the UFOpaedia]] |
[[Image:Disruptor_Gun.jpg|frame|The Disruptor Gun, image from the UFOpaedia]] |
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+ | After a few engagements with X-COM forces, the aliens realise that arming their [[Anthropod]]s with actual weapons is a good idea. Their first attempt at this is the Disruptor Gun, a lightweight energy weapon powered by dimension chamber technology. |
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− | This is the Aliens tier-three or -four weapon, moderately powerful with a fast fire rate, lightweight and possessing infinite ammo. Due to its low accuracy you should consider this weapon more of a machine gun than a precision weapon, and is a considerable damage upgrade over the M4000 and Auto-cannon. Its main weakness is its poor accuracy, though as a one-handed weapon it can be dual wielded with no loss of accuracy. The other "weakness" of the Disruptor Gun is that (depending on score and difficulty) it becomes available only shortly before the Toxigun, which performs considerably better provided you have the manufacturing to support it. It also has competition from the Megapol Plasma Gun, which has slightly lower damage but considerably better accuracy, but is limited by Megapol supplies. In the hands of the aliens this weapon is the first real conventional threat to your soldiers' Megapol armor, though Megapol armor will still take 3-4 hits from this gun before death. Anthropods with this weapon are little threat at long range unless you're unlucky, but if flanking or at close range can inflict heavy damage with it before going down. The good power and poor accuracy of the Disruptor Gun means that indiscriminate fire with it can cause property damage. |
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+ | Unusually for an X-Com game, the Disruptor Gun is not really an improvement in firepower over the weapons X-COM can buy in Mega-Primus; its damage per shot is respectable but not amazing, its rate of fire and accuracy are mediocre at best, and it counts as a two-handed weapon for the purpose of [[dual-wield]]ing. On the other hand, the Disruptor Gun is a quite convenient weapon for those uninterested in heavy micromanagement, as it's very light and doesn't require scarce ammunition (allowing standardisation of loadouts). In any case, the weapon should generally be researched with moderate priority, as unresearched artifacts cannot be sold in Apocalypse and the enormous quantities you'll loot from the aliens early on are worth a pretty penny; it's also a research prerequisite for the far more useful [[Devastator Cannon]] and [[X-COM Disruptor Armor]]. |
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+ | Anthropods with this weapon are not especially dangerous except at point-blank range due to their laughably-bad accuracy, although [[Skeletoid]]s pose at least some threat. |
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+ | The aliens will eventually [[Alien Tech Levels (Apocalypse)|phase out]] the Disruptor Gun as X-COM's tactical score grows ever-higher. However, by that point, the weapon will have found its way into the hands of Mega-Primus organisations, who will continue using it indefinitely, so X-COM can never be locked out of the technology. |
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When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions. |
When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions. |
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==Stats== |
==Stats== |
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===Disruptor Gun=== |
===Disruptor Gun=== |
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+ | {| |
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+ | |[[Image:Disruptor Gun inventory.png|left]] |
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* Size: 2 × 3 |
* Size: 2 × 3 |
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* Weight: 5 |
* Weight: 5 |
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* Base Price: $2100 |
* Base Price: $2100 |
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* Battlescape Score: 8 |
* Battlescape Score: 8 |
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+ | |} |
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== See Also == |
== See Also == |
Revision as of 06:11, 20 June 2020
After a few engagements with X-COM forces, the aliens realise that arming their Anthropods with actual weapons is a good idea. Their first attempt at this is the Disruptor Gun, a lightweight energy weapon powered by dimension chamber technology.
Unusually for an X-Com game, the Disruptor Gun is not really an improvement in firepower over the weapons X-COM can buy in Mega-Primus; its damage per shot is respectable but not amazing, its rate of fire and accuracy are mediocre at best, and it counts as a two-handed weapon for the purpose of dual-wielding. On the other hand, the Disruptor Gun is a quite convenient weapon for those uninterested in heavy micromanagement, as it's very light and doesn't require scarce ammunition (allowing standardisation of loadouts). In any case, the weapon should generally be researched with moderate priority, as unresearched artifacts cannot be sold in Apocalypse and the enormous quantities you'll loot from the aliens early on are worth a pretty penny; it's also a research prerequisite for the far more useful Devastator Cannon and X-COM Disruptor Armor.
Anthropods with this weapon are not especially dangerous except at point-blank range due to their laughably-bad accuracy, although Skeletoids pose at least some threat.
The aliens will eventually phase out the Disruptor Gun as X-COM's tactical score grows ever-higher. However, by that point, the weapon will have found its way into the hands of Mega-Primus organisations, who will continue using it indefinitely, so X-COM can never be locked out of the technology.
When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions.
Official Entry: "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."
Stats
Disruptor Gun
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See Also