Difference between revisions of "Disruptor Pulse Launcher"
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Commanders with troops well-trained in [[Molecular Control|MC]] can have fun launching the DPL from aliens who have been controlled, especially in Alien Base Mission Ground level. | Commanders with troops well-trained in [[Molecular Control|MC]] can have fun launching the DPL from aliens who have been controlled, especially in Alien Base Mission Ground level. | ||
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+ | ==Comparison to UFO: EUs Blaster Launcher== | ||
+ | Nearly identical to the [[Blaster Launcher]] with a few minor improvements. Weight for the weapon is decreased by 4 points and the ammo is increased by 1. However, when carried in the usual loadout of 4 bombs, the effective weight remains the same. Another improvement is the 75% TU launch requirement (compared to 80% for EU). | ||
==Weapon Statistics== | ==Weapon Statistics== |
Revision as of 04:34, 27 February 2009
General Information
The Disrupter Pulse Launcher that can be carried with one hand is perhaps the worst thing since the Blaster Launcher from the First Alien War. Though it depends on who's fingers are on the trigger, human or alien.
In many ways, the under-water restriction is a hidden blessing for X-com. There is nothing like a nuke for accidentally killing three civilians in order to get rid of one gillman, and can you even imagine a human Cruise Ship keeping itself afloat should several of those babies goes off in the engine room?
The main blessing of the Disrupter Pulse Launcher is also its greatest curse; it is disgustingly easy to use. Two rookies that stay behind on the dropship can kill a dozen aliens with it as long as others take point. Yet the same ease of operation means the user doesn't learn anything from the kill... No more than the people piloting the remote-controlled weapon platforms.
Commanders with troops well-trained in MC can have fun launching the DPL from aliens who have been controlled, especially in Alien Base Mission Ground level.
Comparison to UFO: EUs Blaster Launcher
Nearly identical to the Blaster Launcher with a few minor improvements. Weight for the weapon is decreased by 4 points and the ammo is increased by 1. However, when carried in the usual loadout of 4 bombs, the effective weight remains the same. Another improvement is the 75% TU launch requirement (compared to 80% for EU).
Weapon Statistics
- Size: 3 high x 2 wide
- Weight: 12
- TUs:
- Launch: 75% (Accuracy 120%)
- Manufacturing: $90,000 for parts, 1,200 Technician Hours, 1 Aqua Plastic, 5 Workshop space
- Sell Price: $144,000
Ammo Statistics
- Power: 200 High Explosive
- Ammo: 1
- Size: 2 high x 1 wide
- Weight: 4
- Manufacturing: $8,000 for parts, 220 Technician Hours, 3 Zrbite, 3 Workshop space
See Also