Disruptor Pulse Launcher

From UFOpaedia
Revision as of 20:39, 1 October 2007 by Zombie (talk | contribs) (→‎See Also: Relinking.)
Jump to navigation Jump to search

General Information

The Disrupter Pulse Launcher that can be carried with one hand is perhaps the worst thing since the Blaster Launcher from the First Alien War. Though it depends on who's fingers are on the trigger, human or alien.

In many ways, the under-water restriction is a hidden blessing for X-com. There is nothing like a nuke for accidentally killing three civilians in order to get rid of one gillman, and can you even imagine a human Cruise Ship keeping itself afloat should several of those babies goes off in the engine room?

The main blessing of the Disrupter Pulse Launcher is also its greatest curse; it is disgustingly easy to use. Two rookies that stayed behind on the dropship can kill a dozen aliens with it as long as others take point. Yet the same ease of operation means the user doesn't learn anything from the kill... No more than the people piloting the remote-controlled weapon platforms.

Commanders with troops well-trained in MC can have fun launching the DPL from aliens who have been controlled, especially in Alien Base Mission Ground level.

Weapon Statistics

Dplaunch.gif
  • Size: 3 high x 2 wide
  • Weight: 12
  • TUs:
    • Launch: 75% (Accuracy 120%)
  • Manufacturing: $90,000 for parts, 1,200 Technician Hours, 1 Aqua Plastic
  • Sell Price: $144,000

Ammo Statistics

Dptorp.gif
  • Power: 200 High Explosive
  • Ammo: 1
  • Size: 2 high x 1 wide
  • Weight: 4
  • Manufacturing: $8,000 for parts, 220 Technician Hours, 3 Zrbite

See Also