Difference between revisions of "Dodge (XCOM2)"
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− | Dodge is a new mechanic introduced in XCOM 2, it gives a chance to | + | Dodge is a new mechanic introduced in XCOM 2, it gives a chance to receive a "grazed" shot taking only a portion of the damage. Unlike Aim or Will there is no natural way to increase Dodge; you will have to wear a Spider or Wraith suit or equip a Personal Combat Sim. |
− | + | Vipers, Codex, Archons and Elite Lancers come with a Dodge chance, you should take that into account when planning your strategies, especially if you plan to melee said enemies. | |
− | + | Explosives, psionics and other AoE attacks are not affected by Dodge; sometimes a Soul Fire or Combat protocol might be your best choice. | |
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− | Explosives, psionics and other AoE attacks are not affected by Dodge | ||
[[Category: XCOM2]] | [[Category: XCOM2]] |
Revision as of 13:45, 9 March 2016
Dodge is a new mechanic introduced in XCOM 2, it gives a chance to receive a "grazed" shot taking only a portion of the damage. Unlike Aim or Will there is no natural way to increase Dodge; you will have to wear a Spider or Wraith suit or equip a Personal Combat Sim.
Vipers, Codex, Archons and Elite Lancers come with a Dodge chance, you should take that into account when planning your strategies, especially if you plan to melee said enemies.
Explosives, psionics and other AoE attacks are not affected by Dodge; sometimes a Soul Fire or Combat protocol might be your best choice.