Difference between revisions of "Drone (EU2012)"

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There isn't much to fighting Drones.  They have a pretty small frame so it may be difficult hitting them, though even if you miss they really can not do much in the way of retaliation. While not particularly dangerous, they take considerable time to destroy and can end up causing injury while your squad is preoccupied with bigger threats.
 
There isn't much to fighting Drones.  They have a pretty small frame so it may be difficult hitting them, though even if you miss they really can not do much in the way of retaliation. While not particularly dangerous, they take considerable time to destroy and can end up causing injury while your squad is preoccupied with bigger threats.
  
Be advised that they will almost always appear alongside stronger robotic units such as Sectopods. This makes drones easy targets for rockets and grenades. Heavies with HEAT ammo in particular can destroy drones with a single grenade(on classic) or alien grenade (on impossible). This makes it easier for the rest of your squad to focus on the heavier machines.
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Be advised that they will almost always appear alongside stronger robotic units such as Sectopods. This makes drones easy targets for rockets and grenades. Heavies with HEAT ammo in particular can destroy drones with a single grenade(on classic) or shredder rocket/alien grenade (on impossible). This makes it easier for the rest of your squad to focus on the heavier machines.
  
 
'''Abilities:'''
 
'''Abilities:'''

Revision as of 06:38, 26 December 2012

Drone (EU2012).jpg
1st Appearance {{{appears}}}
HP 3/3/5/7
Aim 60
Defense 10
Will Mechanized
Movement 12
Easy/Normal/Classic/Impossible


The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien Armada is to repair allied heavy robotic units in order to keep them gunning down your squad for as long as possible. They are nothing on their own but they are almost always found with extremely deadly Cyberdiscs and Sectopods during combat.

There is a foundry upgrade that lets you upgrade your arc throwers. The upgrade allows you to use your arc throwers to hack drone units essentially allowing you to add them to your squad for the rest of the mission. You can not use them for repairing your SHIVs but they still make good expendable scouts. They can also use a self-destruct ability in order to damage enemy units.

Tactical Advice

There isn't much to fighting Drones. They have a pretty small frame so it may be difficult hitting them, though even if you miss they really can not do much in the way of retaliation. While not particularly dangerous, they take considerable time to destroy and can end up causing injury while your squad is preoccupied with bigger threats.

Be advised that they will almost always appear alongside stronger robotic units such as Sectopods. This makes drones easy targets for rockets and grenades. Heavies with HEAT ammo in particular can destroy drones with a single grenade(on classic) or shredder rocket/alien grenade (on impossible). This makes it easier for the rest of your squad to focus on the heavier machines.

Abilities:

  • Self Destruct: The Drone self-detonates, dealing damage similar to frag grenade.
  • Repair: The Drone can repair a damaged Sectopod or Cyberdisc, letting it stay in the fight for longer.