Difference between revisions of "Drone (EU2012)"

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(Created page with "right|thumb The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien Armada is to repair...")
 
 
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[[File:Drone (EU2012).jpg|right|thumb]]
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[[Image:Drone 2 (EU2012).png|right|300px|Drone]]
The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien Armada is to repair allied heavy robotic units in order to keep them gunning down your squad for as long as possible. They are nothing on their own but they are almost always found with extremely deadly [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]] during combat.
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The Drone is a lightly armored flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your [[Squads (EU2012)|squad]] for as long as possible: it's an interesting anthropological (or rather, xenological) note that this is the only support unit in the alien collective, in contrast to an EXALT Medic or a Medic-specced XCOM Support soldier. Their threat is minimal after you've upgraded to [[Carapace Armor (EU2012)|Carapace Armor]] but they are almost always found with extremely deadly [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]] during combat.
  
There is a foundry upgrade that lets you upgrade your arc throwers. The upgrade allows you to use your arc throwers to hack drone units essentially allowing you to add them to your squad for the rest of the mission. You can not use them for repairing your SHIVs but they still make good expendable scouts. They can also use a self-destruct ability in order to damage enemy units.
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In combat, they tend to wander in flight and make pot-shots at your troops, unless the mechanical unit they are grouped with is damaged. In which case, they will often stay close to the unit and make repairs for 3 HP with each use of their Repair ability: that's a prime opportunity to use explosives to damage them all, and if it's a Cyberdisc (or a Sectopod in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]), using ''their'' death animation explosion to further this damage will often destroy the drones, as well.
  
== Tactical Advice ==
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In Terror missions, they can be great annoyances due to their AI prioritizing shooting civilians even over repairing other mechanical units: this is slightly lessened in Enemy Within, where civilians have more than 1 hit point.
There isn't much to fighting Drones. They are really not very dangerous. They have a pretty small frame so it may be difficult hitting them. Though even if you miss they really can not do much in the way of retaliation.
 
  
Be advised that they will almost always appear alongside stronger robotic units such as Sectopods. Make the heavier machines your priority.
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The [[Foundry (EU2012)#Drone Capture|Drone Capture]] Foundry upgrade for the [[Arc Thrower (EU2012)|Arc Throwers]] allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your [[S.H.I.V. (EU2012)|S.H.I.V.s]] (in the Enemy Within DLC, they can also repair [[MEC Trooper (EU2012)|MECs]]). They can also use a self-destruct ability in order to damage nearby units/terrain, not unlike a grenade. If they survive to the end of a mission, they will automatically do this: this may also harm anything nearby, so you may want to keep them away from soldiers and alien devices at that point.
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<br clear="all">
  
'''Abilities:'''
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==Info==
*Self Destruct: The Drone self-detonates, dealing damage similar to frag grenade.
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{{Unit Stat Box (EU2012)
*Repair: The Drone can repair a damaged Sectopod or Cyberdisk, letting it stay in the fight for longer.
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|picture=[[File:Drone 1 (EU2012).png|150px]]
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|appears=June<br>August (Marathon)<br>Alien Base
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|hp=3/3/5/7
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|aim=60/60/70/70
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|defense=10
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|will=0
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|move=12
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}}
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{| class="wikitable" width="70%"
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|-
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|+ Drone Armaments
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|-
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
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|- style="vertical-align:top;"
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|- align="center"
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| Drone Beam || 1-3 || 3 or 4 || 0
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|-
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|}
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{| class="wikitable" width="70%"
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|-
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|+ Drone Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"
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| [[File:ALIEN REPAIR.png|24px]]<br>'''Repair''' || ''Repairs robotic units.''
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|- align="center"
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| [[File:ALIEN_OVERLOAD.png|24px]]<br>'''Overload''' || ''Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.''<br>Although the description implies the drone will self-destruct, on Classic or Impossible difficulty it has enough health to survive the 3 damage explosion.
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|- align="center"
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| [[File:ABILITY_FLIGHT.png|24px]]<br>'''Flight''' || ''Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.''<br>Has 35 fuel.
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|- align="center"
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| [[File:ABILITY_EVASION.png|24px]]<br>'''Evasion'''|| ''Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.''
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|- align="center"
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| [[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
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|-
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|}
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'''Notes'''
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* They also have the '''Robotic''' passive ability, making them immune to stun, poison and most psionic attacks.
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*If killed during a successful mission a [[Drone Wreck (EU2012)|Drone Wreck]] will be recovered.
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** Finishing [[Drone Autopsy (EU2012)|Drone Autopsy]] research unlocks the [[Foundry (EU2012)#Drone Capture|Drone Capture]] and the [[Foundry (EU2012)#Sentinel Drone|Sentinel Drone]] Foundry projects.
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** Drone Wrecks are also required for the [[Foundry (EU2012)#Advanced Flight|Advanced Flight]] and [[Foundry (EU2012)#Improved Arc Thrower|Improved Arc Thrower]] projects.
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*In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12 HPs worth of damage each alien turn.
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*4 Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without Cyberdiscs and/or Sectopods.
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<br>
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{{Aliens (EU2012)}}
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[[Category: Enemy Unknown (2012)]]
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[[Category: Aliens (EU2012)]]

Latest revision as of 07:04, 8 May 2015

Drone

The Drone is a lightly armored flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your squad for as long as possible: it's an interesting anthropological (or rather, xenological) note that this is the only support unit in the alien collective, in contrast to an EXALT Medic or a Medic-specced XCOM Support soldier. Their threat is minimal after you've upgraded to Carapace Armor but they are almost always found with extremely deadly Cyberdiscs and Sectopods during combat.

In combat, they tend to wander in flight and make pot-shots at your troops, unless the mechanical unit they are grouped with is damaged. In which case, they will often stay close to the unit and make repairs for 3 HP with each use of their Repair ability: that's a prime opportunity to use explosives to damage them all, and if it's a Cyberdisc (or a Sectopod in the Enemy Within DLC), using their death animation explosion to further this damage will often destroy the drones, as well.

In Terror missions, they can be great annoyances due to their AI prioritizing shooting civilians even over repairing other mechanical units: this is slightly lessened in Enemy Within, where civilians have more than 1 hit point.

The Drone Capture Foundry upgrade for the Arc Throwers allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your S.H.I.V.s (in the Enemy Within DLC, they can also repair MECs). They can also use a self-destruct ability in order to damage nearby units/terrain, not unlike a grenade. If they survive to the end of a mission, they will automatically do this: this may also harm anything nearby, so you may want to keep them away from soldiers and alien devices at that point.

Info

Drone 1 (EU2012).png
1st Appearance June
August (Marathon)
Alien Base
HP 3/3/5/7
Aim 60/60/70/70
Defense 10
Will 0
Movement 12
Easy/Normal/Classic/Impossible
Drone Armaments
Weapon Base Damage Critical Damage Critical Chance
Drone Beam 1-3 3 or 4 0
Drone Abilities
Ability Description
ALIEN REPAIR.png
Repair
Repairs robotic units.
ALIEN OVERLOAD.png
Overload
Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.
Although the description implies the drone will self-destruct, on Classic or Impossible difficulty it has enough health to survive the 3 damage explosion.
ABILITY FLIGHT.png
Flight
Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.
Has 35 fuel.
ABILITY EVASION.png
Evasion
Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.
ABILITY HARDENED.png
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.

Notes

  • They also have the Robotic passive ability, making them immune to stun, poison and most psionic attacks.
  • If killed during a successful mission a Drone Wreck will be recovered.
  • In the Enemy Within DLC, Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12 HPs worth of damage each alien turn.
  • 4 Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without Cyberdiscs and/or Sectopods.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment