Difference between revisions of "Dual-wield"
Jump to navigation
Jump to search
Captain Foo (talk | contribs) (New page: It is possible to increase your firepower by wielding two weapons, however it should be noted that two-handed weapons will incur an (unknown) [accuracy] penalty, according to Roger Wong's ...) |
Captain Foo (talk | contribs) m (fixed formatting) |
||
Line 1: | Line 1: | ||
− | It is possible to increase your firepower by wielding two weapons, however it should be noted that two-handed weapons will incur an (unknown) [accuracy] penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], [Plasma Gun] and [Toxigun] do not incur any accuracy penalty when dual-wielded. Technically, the [launchers] incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the [power sword] too due to its proximity requirements. | + | It is possible to increase your firepower by wielding two weapons, however it should be noted that two-handed weapons will incur an (unknown) [[accuracy]] penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], [[Plasma Gun]] and [[Toxigun]] do not incur any accuracy penalty when dual-wielded. Technically, the [[launchers]] incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the [[power sword]] too due to its proximity requirements. |
Revision as of 06:18, 29 August 2008
It is possible to increase your firepower by wielding two weapons, however it should be noted that two-handed weapons will incur an (unknown) accuracy penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], Plasma Gun and Toxigun do not incur any accuracy penalty when dual-wielded. Technically, the launchers incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the power sword too due to its proximity requirements.