Difference between revisions of "Dynamic War (Long War)"

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==Things that don't scale with Dynamic War==
 
==Things that don't scale with Dynamic War==
 
* '''Number of EXALT missions per month''': the player will want to have enough clues to determine the location of EXALT headquarters at the same time point as without Dynamic War enabled. Therefore the number of exalt missions per month doesn't scale and players still exclude one country per exalt mission. This puts an unbalanced strain on the soldier roster when playing at higher speed.
 
* '''Number of EXALT missions per month''': the player will want to have enough clues to determine the location of EXALT headquarters at the same time point as without Dynamic War enabled. Therefore the number of exalt missions per month doesn't scale and players still exclude one country per exalt mission. This puts an unbalanced strain on the soldier roster when playing at higher speed.
* '''The cost of items''': the resources (credits/alloys/elerium/meld) cost of items, training, etc doesn't change. The altered income per mission is already balanced out by the altered number of missions.
+
* '''The cost of things''': the resources (credits/alloys/elerium/meld) cost of items, training, etc doesn't change. The altered income per mission is already balanced out by the altered number of missions.
 
* '''Corpses gathered per mission''': but the cost in corpses of research, rewards, etc. is scaled
 
* '''Corpses gathered per mission''': but the cost in corpses of research, rewards, etc. is scaled

Revision as of 21:57, 18 March 2015

Dynamic was is a Second Wave option which replaces Marathon. It allows scaling of how long a campaign takes by scaling the number of alien missions per month. Many other things are scaled accordingly. It includes a new alien strategic AI, scaled number of missions and adjusted economy. Unadjusted, this generates 50% of number of missions that standard Long War would, but this can be adjusted in the LongWar.ini file which is 0.5f at default, for half the amount of alien missions.

Things that scale with Dynamic War

  • Number of alien missions per month: but not the number of EXALT missions per month.
  • Resources gathered: credits/alloys/elerium/meld gathered per mission.
  • Alien corpses required: for research, rewards, etc.
  • Fatigue & injury: timers scale.
  • Stay frosty this perk allows officers to reduce fatigue by one point. This deduction is applied before Dynamic War scaling.

Things that don't scale with Dynamic War

  • Number of EXALT missions per month: the player will want to have enough clues to determine the location of EXALT headquarters at the same time point as without Dynamic War enabled. Therefore the number of exalt missions per month doesn't scale and players still exclude one country per exalt mission. This puts an unbalanced strain on the soldier roster when playing at higher speed.
  • The cost of things: the resources (credits/alloys/elerium/meld) cost of items, training, etc doesn't change. The altered income per mission is already balanced out by the altered number of missions.
  • Corpses gathered per mission: but the cost in corpses of research, rewards, etc. is scaled