Difference between revisions of "EMP Cannon (EU2012)"

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{{Ref Open | title = EMP Cannon }}[[Image:EMP Cannon (EU2012).png|right|300px|EMP Cannon]]
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{{Ref Open | title = EMP Cannon }}[[Image:EMP Cannon (EU2012).png|right|200px|EMP Cannon]]
 
In developing an electromagnetic weapon capable of emitting a focused pulse that will penetrate the alien's advanced shielding, we've also had to find a means to protect our own ship's sensitive electronic circuitry. The functionality of the weapon itself had already been well-established by previous testing conducted by Earth's various terrestrial military forces, leaving us with little to determine outside of the energy requirements and effective range. Although the additional shielding required to protect our systems will necessitate a reconfiguration of our ship's hardpoints for the weapon's mount, I expect the engineering team will have no trouble fitting the device into position. If our pilots can successfully deploy the pulse against the alien craft, we should be able to bring down a UFO with minimal damage to the artifacts and equipment carried inside.
 
In developing an electromagnetic weapon capable of emitting a focused pulse that will penetrate the alien's advanced shielding, we've also had to find a means to protect our own ship's sensitive electronic circuitry. The functionality of the weapon itself had already been well-established by previous testing conducted by Earth's various terrestrial military forces, leaving us with little to determine outside of the energy requirements and effective range. Although the additional shielding required to protect our systems will necessitate a reconfiguration of our ship's hardpoints for the weapon's mount, I expect the engineering team will have no trouble fitting the device into position. If our pilots can successfully deploy the pulse against the alien craft, we should be able to bring down a UFO with minimal damage to the artifacts and equipment carried inside.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}   
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}   

Revision as of 23:29, 10 October 2013

EMP Cannon
EMP Cannon

In developing an electromagnetic weapon capable of emitting a focused pulse that will penetrate the alien's advanced shielding, we've also had to find a means to protect our own ship's sensitive electronic circuitry. The functionality of the weapon itself had already been well-established by previous testing conducted by Earth's various terrestrial military forces, leaving us with little to determine outside of the energy requirements and effective range. Although the additional shielding required to protect our systems will necessitate a reconfiguration of our ship's hardpoints for the weapon's mount, I expect the engineering team will have no trouble fitting the device into position. If our pilots can successfully deploy the pulse against the alien craft, we should be able to bring down a UFO with minimal damage to the artifacts and equipment carried inside.

Source: XCOM: Enemy Unknown (2012) Research Archives
Research Required {{{requires}}}
Base Costs {{{costs}}}
Hit Chance 100%
Range Short
Firing Time Medium
Damage High
Armor Penetration High

The EMP Cannon is unique in that when it is employed, it leaves more of the UFO intact. When assaulting a UFO that has been downed by an EMP cannon versus other weapons, you will find more intact components, but also more Aliens. This could be a boon in the late game as you try and level your Psionic soldiers once you've gotten enough Satellite Coverage that Abduction missions no longer happen, as a few extra Aliens to mow down gives you more experience. Besides that, the EMP Cannon will quickly dice enemy UFOs with few questions asked. The short range may present a problem on the approach, and if you want to use an EMP Cannon on a Battleship or other large UFO (Abductors, Supply Barges), you should only send the EMP Cannon on a Firestorm, as regular Interceptors will be mulched before they can do any real damage.

The EMP Cannon research requires you to first research New Fighter Craft.

EU2012 Badge XCOM: Enemy Unknown (2012): Hangar/Air Combat
Craft: InterceptorFirestormSkyranger
Weapons: Avalanche MissilesPhoenix CannonLaser CannonPlasma CannonEMP CannonFusion Lance
Support Modules:Defense MatrixUFO TrackingUplink Targeting