EMP Cannon (EU2012)

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Research Required {{{requires}}}
Base Costs {{{costs}}}
Hit Chance 100%
Range Short
Firing Time Medium
Damage High
Armor Penetration High

The EMP Cannon is unique in that when it is employed, it leaves more of the UFO intact. When assaulting a UFO that has been downed by an EMP cannon versus other weapons, you will find more intact components, but also more Aliens. This could be a boon in the late game as you try and level your Psionic soldiers once you've gotten enough Satellite Coverage that Abduction missions no longer happen, as a few extra Aliens to mow down gives you more experience. Besides that, the EMP Cannon will quickly dice enemy UFOs with few questions asked. The short range may present a problem on the approach, and if you want to use an EMP Cannon on a Battleship or other large UFO (Abductors, Supply Barges), you should only send the EMP Cannon on a Firestorm, as regular Interceptors will be mulched before they can do any real damage.

EU2012 Badge XCOM: Enemy Unknown (2012): Hangar/Air Combat
Craft: InterceptorFirestormSkyranger
Weapons: Avalanche MissilesPhoenix CannonLaser CannonPlasma CannonEMP CannonFusion Lance
Support Modules:Defense MatrixUFO TrackingUplink Targeting