Difference between revisions of "EU Main Table/Scratchpad"

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m (Created page with "This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on ''Rough''. At this stage it is just bullet-point section groupings. Also, sin...")
 
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__NOTOC__
 
This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on ''Rough''. At this stage it is just bullet-point section groupings.  
 
This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on ''Rough''. At this stage it is just bullet-point section groupings.  
  
Line 8: Line 9:
  
 
----
 
----
 +
== {{darkBackground|Overview}} ==
 +
 +
* [[Info]] (aka General Information - article should probably be renamed)
 +
* [[Background (Enemy Unknown)]]
 +
* [[Difficulty Levels]]
 +
* [[Game Versions (EU)]]
  
 
== Geoscape ==
 
== Geoscape ==
 +
All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.
 +
under the old format research and manufacturing were here as part of bases, but since they have their own sections, seems a little redundant. approaching from more of a directly on geoscape PoV.
  
 
* [[Geoscape]]
 
* [[Geoscape]]
* [[UFO Interception]]
+
** [[UFO Interception]]
* [[UFO Detection]]
+
** [[UFO Detection]]
 +
 
 +
*X-COM
 +
**[[X-COM Bases]]
 +
***[[Base Facilities (EU)|Base Facilities]]
 +
**[[Craft|X-COM Craft]]
 +
***[[Craft Armaments]]
 +
 
 +
* Aliens
 +
** Alien Bases 
 +
**[[Alien Missions]]
 +
**[[UFOs]]
 +
***[[UFO Components]]
 +
 
 +
== Research/Manufacture==
 +
 
 +
*[[Manufacturing]]
 +
*[[Research]]
 +
**[[Research Hours]]
 +
 
 +
== Economics ==
 +
 
 +
*[[Economics]]
 +
? links here came from tech info section on table may fit better here as indepth look.
 +
: [[Buying/Selling/Transferring]]
 +
: [[Hiring/firing|Hiring/Firing]]
 +
: [[UFO Recovery Values]]
 +
: [[Manufacturing Profitability]]
 +
 
 +
[[Council of Funding Nations|Council of Funding Nations]]
 +
 
 +
== Battlescape ==
 +
[[Battlescape]]
 +
 
 +
*X-Com
 +
**[[Soldiers]]
 +
***[[Equipment (EU)|Equipment]]
 +
***[[Weapons]]
 +
***[[Armour]]
 +
***[[Equipment (EU)#Portable Equipment|Miscellaneous Equipment]]
 +
**[[Heavy Weapons Platforms]]
 +
 
 +
*[[Alien Life Forms]]
 +
**[[Overviews of Aliens|Overview of Aliens]]
 +
**[[Alien Ranks]]
 +
**[[Alien Artefacts]] {Equipment (perhaps move under research/manufacture?)}
 +
 
 
* [[Terrain]]. Terrain types, etc?  
 
* [[Terrain]]. Terrain types, etc?  
  
Create new section for articles related to interceptors and UFOs?
+
*[[Missions|Mission Types]]
 +
**[[UFO Crash Recovery]]
 +
**[[UFO Ground Assault]]
 +
**[[Alien Base Assault]]
 +
**[[Terror Mission]]s
 +
**[[Base Defense]]
  
== Data Tables ==
 
List of data tables. Some of these are complete articles, perhaps the actual data tables should be separated into separate sheets to be included in the articles? 
 
  
 +
== Technical Information ==
 +
 +
===[[Under The Hood|Game Mechanics]]===
 +
: [[Difficulty Levels]]
 +
 +
: [[Line of sight|Line of Sight]]
 +
 +
: [[Accuracy formula|Accuracy Formula]]
 +
 +
: [[Damage]]
 +
:: [[Explosions]]
 +
:: [[Destroying Terrain]]
 +
::[[Damage Modifiers]]
 +
:: [[Fatal Wounds]]
 +
:: [[Stun]]
 +
 +
: [[Reaction Fire]]
 +
: [[Experience]]
 +
: [[Psionics]]
 +
: [[Unconscious|Unconsciousness]]
 +
: [[Recovery time|Recovery Time]]
 +
: [[Equipment Recovery]]
 +
 +
=== Data Tables ===
 
* [[Scoring]]
 
* [[Scoring]]
  
 
* Soldiers/Aliens  
 
* Soldiers/Aliens  
** Inventory TU Table - Original is redirect to [[Walking Costs (UFO)]]
+
** [[Time Units]]
** Movement TU Table - TU expenses are currently in [[Time Units]] page.
+
*** [[Inventory TU Table]]
** [[Height]]  
+
*** [[Walking Costs (UFO)]]
 
** [[Starting Stats]]
 
** [[Starting Stats]]
 
** [[Alien Stats]]  
 
** [[Alien Stats]]  
 +
*** Core Alien Stats
 +
*** Rank and Difficulty Adjustments
 
** [[Damage Modifiers]]  
 
** [[Damage Modifiers]]  
 +
* [[Item Weight]]
 +
* [[Height]]
  
 
* Research/Manufacture
 
* Research/Manufacture
** [[Research Hours]]
 
 
** Manufacturing hours?  
 
** Manufacturing hours?  
  
  
 
Note: [[Kill Modelling]] is a suppliment to the the Experience training article - have to reconsider its location.
 
Note: [[Kill Modelling]] is a suppliment to the the Experience training article - have to reconsider its location.
 +
 +
[[Exploits]]
 +
 +
[[Saved Game Files|Game Files]]
 +
 +
[[Known Bugs]]
 +
 +
[[Game Versions]]
 +
 +
[[Open Questions]]
 +
 +
== Guides? ==
 +
 +
The various guides. Possibly weapon Analysis
 +
 +
[[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
 +
 +
[[Common Mistakes]]
 +
 +
[[Managing the Item Limit]]
 +
 +
[[Tricks, Tips and Hints]]
 +
 +
[[Base Management]]
 +
:[[Base Layout Strategy]]
 +
 +
[[Experience Training]]
 +
 +
[[Making the Game Harder]]
 +
 +
[[Weapon Analysis]]
 +
 +
[[:Category: Tactics|Tactics]]
 +
: [[:Category:Field Manual|Field Manual]]
 +
: [[Night Missions]]
 +
: [[Squad Composition and Tactics|Squad Composition]]
 +
: [[Rear Commander]]s
 +
: [[Initial Deployment]]
 +
: [[Scouting]]
 +
: [[Sweeping the Battlescape]]
 +
: [[Time Management]]
 +
: [[Reaction Training]]
 +
: [[Reaction fire triggers|Reaction Fire Triggers]]
 +
: [[Alien movement patterns|Alien Movement Patterns]]
 +
: [[Grenade Relay]]
 +
 +
 +
== Misc ==
 +
 +
Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc
 +
 +
* [[:Category:Field Manual]]
 +
** [[:Category:Data Canisters]]
 +
* [[Murphy's Laws (X-COM)]]
 +
 +
 +
* [[Open Questions]]
 +
below copied from table misc information section, obvious moves transfered to appropriate section.
 +
[[Sightings in other fandoms]]
 +
 +
[[Realistic Equivalents]]
 +
 +
[[Game Editors]]
 +
 +
== The X-COM World ==
 +
Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.
 +
 +
* [[X-COM Timeline]]
 +
* [[The Mysteries of X-COM]]
 +
* [[Mars]]
 +
* [[Cultural Influences on X-COM]]
 +
* [[Glossary]]
 +
 +
 +
<table style="width: 100%;>
 +
<tr style="vertical-align: top;">
 +
<td colspan = "4">
 +
{| {{stdTable}} title = "X-Com UFO Main Directory" width = "100%"
 +
|- {{stdTable Heading}}
 +
| colspan = "4"| {{UFO Icon}} '''UFO: Enemy Unknown''' (aka '''X-COM: UFO Defense''')
 +
|-
 +
|}
 +
</td>
 +
</tr>
 +
<tr style="vertical-align: top;">
 +
<td style="width: 25%; border:none;" colspan="4">
 +
{| {{stdTable}} width="100%" style="border:none;" cellspacing="5" cellpadding="10"
 +
|-
 +
| colspan="3" style="border:1px solid;margin:5px; text-align:center;" |
 +
==='''Overview'''===
 +
[[Info|General Information]]
 +
 +
[[Background (Enemy Unknown)|Background]]
 +
|- valign="top" style="border:none;"
 +
| style="border:1px solid;margin:5px;" |
 +
==='''X-COM'''===
 +
<bR>
 +
[[X-COM Bases]]
 +
: [[Base Facilities (EU)|Base Facilities]]
 +
: [[Manufacturing]]
 +
: [[Research]]
 +
<bR>
 +
[[Craft|X-COM Craft]]
 +
: [[Craft Armaments]]
 +
<bR>
 +
[[Soldiers]]
 +
[[Equipment (EU)|Equipment]]
 +
: [[Weapons]]
 +
: [[Armour]]
 +
: [[Heavy Weapons Platforms]]
 +
: [[Equipment (EU)#Portable Equipment|Miscellaneous Equipment]]
 +
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Aliens'''===
 +
<bR>
 +
[[Alien Life Forms]]
 +
: [[Overviews of Aliens|Overview of Aliens]]
 +
: [[Alien Missions]]
 +
: [[Alien Ranks]]
 +
<bR>
 +
[[UFOs]]
 +
: [[UFO Components]]
 +
: [[Alien Artefacts]]
 +
| rowspan="3"  style="border:1px solid;margin:5px;" |
 +
=== '''Technical Information'''===
 +
====[[Under The Hood|Game Mechanics]]====
 +
: [[Difficulty Levels]]
 +
 +
: [[Line of sight|Line of Sight]]
 +
 +
: [[Accuracy formula|Accuracy Formula]]
 +
 +
: [[Damage]]
 +
:: [[Explosions]]
 +
:: [[Destroying Terrain]]
 +
::[[Damage Modifiers]]
 +
:: [[Fatal Wounds]]
 +
:: [[Stun]]
 +
 +
: [[Reaction Fire]]
 +
: [[Experience]]
 +
: [[Psionics]]
 +
: [[Unconscious|Unconsciousness]]
 +
: [[Recovery time|Recovery Time]]
 +
: [[Equipment Recovery]]
 +
 +
==== [[Economics]]====
 +
: [[Buying/Selling/Transferring]]
 +
: [[Hiring/firing|Hiring/Firing]]
 +
: [[UFO Recovery Values]]
 +
: [[Manufacturing Profitability]]
 +
 +
==== [[:Category:Data tables|Data Tables]]====
 +
: [[Inventory TU Table]]
 +
: [[Time Units#Time Unit Walking Usage Tables|Movement TU Tables]]
 +
: [[Item Weight]]
 +
: [[Height|Unit Height]]
 +
: [[Scoring]]
 +
: [[Kill Modelling]]
 +
: [[Starting Stats]]
 +
: [[Alien Stats]]
 +
: [[Research Hours]]
 +
[[Exploits]]
 +
 +
[[Saved Game Files|Game Files]]
 +
 +
[[Known Bugs]]
 +
 +
[[Game Versions]]
 +
 +
[[Open Questions]]
 +
|- valign="top"
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''The Geoscape'''===
 +
<bR>
 +
[[Geoscape (EU)|Geoscape]]
 +
:[[UFO Detection]]
 +
:[[UFO Interception]]
 +
 +
| style="border:1px solid;margin:5px;" |
 +
=== '''The Battlescape<br>(Tactical&nbsp;Combat)'''===
 +
[[Battlescape]]
 +
 +
[[Missions|Mission Types]]
 +
: [[UFO Crash Recovery]]
 +
: [[UFO Ground Assault]]
 +
: [[Alien Base Assault]]
 +
: [[Terror Mission]]s
 +
: [[Base Defense]]
 +
 +
[[Terrain]]
 +
|- valign="top" style="border:1px solid;margin:5px;"
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Game Strategies'''===
 +
[[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
 +
 +
[[Common Mistakes]]
 +
 +
[[Managing the Item Limit]]
 +
 +
[[Tricks, Tips and Hints]]
 +
 +
[[Base Management]]
 +
:[[Base Layout Strategy]]
 +
 +
[[Experience Training]]
 +
 +
[[Making the Game Harder]]
 +
 +
[[Murphy's Laws (X-COM)|Murphy's Laws of X-COM]]
 +
 +
[[:Category: Tactics|Tactics]]
 +
: [[:Category:Field Manual|Field Manual]]
 +
: [[Night Missions]]
 +
: [[Squad Composition and Tactics|Squad Composition]]
 +
: [[Rear Commander]]s
 +
: [[Initial Deployment]]
 +
: [[Scouting]]
 +
: [[Sweeping the Battlescape]]
 +
: [[Time Management]]
 +
: [[Reaction Training]]
 +
: [[Reaction fire triggers|Reaction Fire Triggers]]
 +
: [[Alien movement patterns|Alien Movement Patterns]]
 +
: [[Grenade Relay]]
 +
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Miscellaneous Information'''===
 +
[[X-COM Timeline]]
 +
 +
[[Weapon Analysis]]
 +
 +
[[Sightings in other fandoms]]
 +
 +
[[Glossary|Glossary of Terms]]
 +
 +
[[:Category:Data Canisters|Data Canisters]]
 +
 +
[[Realistic Equivalents]]
 +
 +
[[Cultural Influences on X-COM]]
 +
 +
[[Mars]]
 +
 +
[[Game Editors]]
 +
 +
[[Council of Funding Nations|Council of Funding Nations]]
 +
 +
[[The Mysteries of X-COM|The Mysteries of X-COM]]
 +
|}
 +
</td>
 +
</tr>
 +
</table>
 +
 +
 +
for consistency it may even make sense to chop up the panels and set them up as templates
 +
 +
{| {{stdTable}} width="100%" style="border:none;" cellspacing="5" cellpadding="10"
 +
|- {{stdTable Heading}}
 +
| colspan = "3"| {{UFO Icon}} '''(XCom Title Here)''' (aka '''(XCom Title Here)''')
 +
|-
 +
| colspan="3" style="border:1px solid;margin:5px; text-align:center;" |
 +
==='''Overview'''===
 +
 +
|- valign="top" style="border:none;"
 +
| style="border:1px solid;margin:5px;" |
 +
==='''X-COM'''===
 +
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Aliens'''===
 +
 +
| rowspan="3"  style="border:1px solid;margin:5px;" |
 +
=== '''Technical Information'''===
 +
====Game Mechanics====
 +
 +
==== Economics====
 +
 +
==== Data Tables====
 +
 +
|- valign="top"
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''The Geoscape'''===
 +
 +
| style="border:1px solid;margin:5px;" |
 +
=== '''The Battlescape<br>(Tactical&nbsp;Combat)'''===
 +
 +
|- valign="top" style="border:1px solid;margin:5px;"
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Game Strategies'''===
 +
 +
|  style="border:1px solid;margin:5px;" |
 +
==='''Miscellaneous Information'''===
 +
|}
 +
 +
 +
{{Mainnav template
 +
|game=TFTD
 +
|overview=
 +
[[Info (TFTD)|General Information]]
 +
 +
[[Background (TFTD)|Background]]
 +
|xcom=
 +
[[Subs|X-COM Subs]]
 +
:[[Sub Armaments]]
 +
 +
[[Base Facilities (TFTD)|Base Facilities]]
 +
:[[Research (TFTD)|Research]]
 +
:: [[Alien Research (TFTD)|Alien Research]]
 +
:: [[Alien Artefacts (TFTD)|Alien Artefacts]]
 +
 +
[[Aquanauts]]
 +
:[[Equipment (TFTD)|Equipment]]
 +
:: [[Weapons (TFTD)|Weapons]]
 +
[[Submersible Weapons Systems]]
 +
|aliens=
 +
[[USOs|Unidentified Submerged Objects]]
 +
:[[USO Components]]
 +
 +
[[Alien Life Forms (TFTD)|Alien Life Forms]]
 +
: [[Overviews of Aliens (TFTD)|Overviews of Aliens]]
 +
: [[Alien Missions (TFTD)|Alien Missions]]
 +
: [[Terror Units (TFTD)|Terror Units]]
 +
|gamemechanics=
 +
[[Known Bugs (TFTD)|Known Bugs]]
 +
|economics=
 +
|datatables=
 +
|geoscape=
 +
[[Geoscape (TFTD)|Geoscape]]
 +
|battlescape=
 +
[[Battlescape overview]]
 +
 +
[[Mission Types (TFTD)|Mission Types]]
 +
 +
[[Terrain]]
 +
|strats=
 +
[[TFTD Strategy Guide]]
 +
 +
[[Weapon Analysis]]
 +
 +
[[TRTBAG|Bug Avoidance Guide]]
 +
|misc=
 +
[[Sightings in other fandoms]]
 +
 +
[[Enabling cinematics (TFTD)|Enabling the cinematic intro/outro]]
 +
 +
[[Wish List (TFTD)|Wish List]]
 +
}}
 +
 +
 +
{{Mainnav template
 +
|game=Apoc
 +
|overview=
 +
[[Info (Apocalypse)|General Information]]
 +
 +
[[Background (Apocalypse)|Background]]
 +
|xcom=
 +
[[Bases (Apocalypse)|Bases]]
 +
: [[Base Locations (Apocalypse)|Locations]]
 +
: [[Base Layouts (Apocalypse)|Layouts]]
 +
: [[Facilities (Apocalypse)|Facilities]]
 +
: [[Research (Apocalypse)|Research]]
 +
:: [[Biochemistry]]
 +
:: [[Quantum Physics (Apocalypse)|Quantum Physics]]
 +
: [[Engineering (Apocalypse)|Engineering]]
 +
 +
[[Agents (Apocalypse)|Agents]]
 +
: [[Agents Stats (Apocalypse)|Agents Stats]]
 +
:: [[Agents Medals (Apocalypse)|Agents Medals]]
 +
: [[Agents Equipment (Apocalypse)|Agents Equipment]]
 +
: [[Agents Armor (Apocalypse)|Agents Armor]]
 +
 +
[[Vehicles (Apocalypse)|Vehicles]]
 +
: [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
 +
: [[Vehicle Engines (Apocalypse)|Vehicle Engines]]
 +
: [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 +
|aliens=
 +
[[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 +
: [[Alien Overview (Apocalypse)| Alien Overview]]
 +
: [[Alien Artifacts (Apocalypse)|Alien Artifacts]] 
 +
:: [[Alien Tech Levels (Apocalypse)|Alien Tech Levels]]
 +
: [[Alien Ships (Apocalypse)|Alien Ships]]
 +
|gamemechanics=
 +
[[Difficulty Levels (Apocalypse)|Difficulty Levels]]
 +
|economics=
 +
|datatables=
 +
|geoscape=
 +
[[Cityscape (Apocalypse)|Cityscape]]
 +
:[[Mega-Primus]]
 +
:: [[City Maps (Apocalypse)|City Maps]]
 +
:: [[Organizations]]
 +
:: [[Relations (Apocalypse)|Relations]]
 +
:: [[Trade (Apocalypse)|Trade]]
 +
:: [[Buildings (Apocalypse)|Buildings and Areas]]
 +
 +
[[Cityscape Fighting (Apocalypse)|Cityscape Fighting]]
 +
: [[UFO Incursions (Apocalypse)|UFO Incursions]]
 +
: [[Alien Ship Combat (Apocalypse)|Alien Ship Combat]]
 +
 +
[[Alien Dimension (Apocalypse)| Alien Dimension]]
 +
: [[Dimension UFO Combat (Apocalypse)|UFO Combat]]
 +
|battlescape=
 +
[[Battlescape Overview (Apocalypse)|Battlescape]]
 +
: [[Mission Types (Apocalypse)|Mission Types]]
 +
: [[Real-Time Combat (Apocalypse)| Real-Time Combat]]
 +
: [[Turn-Based Combat (Apocalypse)| Turn-Based Combat]]
 +
: [[Real-Time vs Turn-Based (Apocalypse)|Real-Time vs Turn-Based Analysis]]
 +
|strats=
 +
[[Tactics (Apocalypse)|Tactics]]
 +
: [[Starting a Mission (Apocalypse)|Starting a Mission]]
 +
: [[Controls (Apocalypse)|Agent Automatic Reaction Controls]]
 +
: [[Engaging the Enemy (Apocalypse)|Engaging the Enemy]]
 +
: [[Strategies for Troops (Apocalypse)|Strategies for Troops]]
 +
: [[Base Defense (Apocalypse)|Base Defense]]
 +
: [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]]
 +
: [[Psionics (Apocalypse)|Psionics]]
 +
 +
[[User Guides (Apocalypse) | User Guides ]]
 +
 +
[[Equipment Analysis (Apocalypse)|Weapon/Equipment Analysis]]
 +
|misc=
 +
[[Input Device Reference (Apocalypse) | Input Device Reference]]
 +
 +
[[Sightings in other fandoms]]
 +
}}
 +
 +
some of the conceptual technical details seem to be common.  concepts of Stun, Reaction Fire, Fatal Wounds, and Line of Sight for example are generally applicable across games, but the specific details of implementation may differ.
 +
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 03:18, 23 July 2013

This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.

Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.

If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.

Note: This page and its talk page will be erased in due course.


Overview

Geoscape

All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks. under the old format research and manufacturing were here as part of bases, but since they have their own sections, seems a little redundant. approaching from more of a directly on geoscape PoV.

Research/Manufacture

Economics

? links here came from tech info section on table may fit better here as indepth look.

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Council of Funding Nations

Battlescape

Battlescape


Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Data Tables

  • Research/Manufacture
    • Manufacturing hours?


Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

Guides?

The various guides. Possibly weapon Analysis

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Weapon Analysis

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay


Misc

Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc


below copied from table misc information section, obvious moves transfered to appropriate section. Sightings in other fandoms

Realistic Equivalents

Game Editors

The X-COM World

Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.


UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)

Overview

General Information

Background

X-COM


X-COM Bases

Base Facilities
Manufacturing
Research


X-COM Craft

Craft Armaments


Soldiers Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment

Aliens


Alien Life Forms

Overview of Aliens
Alien Missions
Alien Ranks


UFOs

UFO Components
Alien Artefacts

Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Economics

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Data Tables

Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

The Geoscape


Geoscape

UFO Detection
UFO Interception

The Battlescape
(Tactical Combat)

Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Terrain

Game Strategies

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Murphy's Laws of X-COM

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay

Miscellaneous Information

X-COM Timeline

Weapon Analysis

Sightings in other fandoms

Glossary of Terms

Data Canisters

Realistic Equivalents

Cultural Influences on X-COM

Mars

Game Editors

Council of Funding Nations

The Mysteries of X-COM


for consistency it may even make sense to chop up the panels and set them up as templates

UFO Badge (XCom Title Here) (aka (XCom Title Here))

Overview

X-COM

Aliens

Technical Information

Game Mechanics

Economics

Data Tables

The Geoscape

The Battlescape
(Tactical Combat)

Game Strategies

Miscellaneous Information


TFTD Badge X-COM: Terror From the Deep

Overview

General Information

Background

X-COM

X-COM Subs

Sub Armaments

Base Facilities

Research
Alien Research
Alien Artefacts

Aquanauts

Equipment
Weapons

Submersible Weapons Systems

Aliens

Unidentified Submerged Objects

USO Components

Alien Life Forms

Overviews of Aliens
Alien Missions
Terror Units

Technical Information

Game Mechanics

Known Bugs

Economics

Data Tables

The Geoscape

Geoscape

The Battlescape
(Tactical Combat)

Battlescape overview

Mission Types

Terrain

Game Strategies

TFTD Strategy Guide

Weapon Analysis

Bug Avoidance Guide

Miscellaneous Information

Sightings in other fandoms

Enabling the cinematic intro/outro

Wish List


Apocalypse Insignia X-COM: Apocalypse

Overview

General Information

Background

X-COM

Bases

Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering

Agents

Agents Stats
Agents Medals
Agents Equipment
Agents Armor

Vehicles

Vehicle Weapons
Vehicle Engines
Vehicle Equipment

Aliens

Alien Life Forms

Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships

Technical Information

Game Mechanics

Difficulty Levels

Economics

Data Tables

The Geoscape

Cityscape

Mega-Primus
City Maps
Organizations
Relations
Trade
Buildings and Areas

Cityscape Fighting

UFO Incursions
Alien Ship Combat

Alien Dimension

UFO Combat

The Battlescape
(Tactical Combat)

Battlescape

Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis

Game Strategies

Tactics

Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics

User Guides

Weapon/Equipment Analysis

Miscellaneous Information

Input Device Reference

Sightings in other fandoms

some of the conceptual technical details seem to be common. concepts of Stun, Reaction Fire, Fatal Wounds, and Line of Sight for example are generally applicable across games, but the specific details of implementation may differ.