Difference between revisions of "EU Main Table/Scratchpad"

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(added/reorganized a few things)
(appended:adapted from eu table template, resorted some elements. tactics goes under strategies, econ moves to tech info. wiped stun rod and grenades from tactics. left relay.)
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* [[Mars]]
 
* [[Mars]]
 
* [[Cultural Influences on X-COM]]
 
* [[Cultural Influences on X-COM]]
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  +
<table style="width: 100%;>
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<tr style="vertical-align: top;">
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<td colspan = "4">
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{| {{stdTable}} title = "X-Com UFO Main Directory" width = "100%"
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|- {{stdTable Heading}}
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| colspan = "4"| {{UFO Icon}} '''UFO: Enemy Unknown''' (aka '''X-COM: UFO Defense''')
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|-
  +
|}
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</td>
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</tr>
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<tr style="vertical-align: top;">
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<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Overview'''
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|-
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| [[Info|General Information]]
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|-
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| [[Background (Enemy Unknown)|Background]]
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|-
  +
  +
|-
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|- {{stdTable Sub Heading}}
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| '''X-COM'''
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|-
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| [[X-COM Bases]]
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: [[Base Facilities (EU)|Base Facilities]]
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: [[Manufacturing]]
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: [[Research]]
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|-
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| [[Craft|X-COM Craft]]
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: [[Craft Armaments]]
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|-
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| [[Soldiers]]
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[[Equipment (EU)|Equipment]]
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: [[Weapons]]
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: [[Armour]]
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: [[Heavy Weapons Platforms]]
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: [[Equipment (EU)#Portable Equipment|Miscellaneous Equipment]]
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|-
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|- {{stdTable Sub Heading}}
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| '''Aliens'''
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|-
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| [[Alien Life Forms]]
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: [[Overviews of Aliens|Overview of Aliens]]
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: [[Alien Missions]]
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: [[Alien Ranks]]
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|-
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| [[UFOs]]
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: [[UFO Components]]
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: [[Alien Artefacts]]
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|-
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|- {{stdTable Sub Heading}}
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| '''The Geoscape'''
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|-
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|
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[[Geoscape (EU)|Geoscape]]
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:[[UFO Detection]]
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:[[UFO Interception]]
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|-
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|- {{stdTable Sub Heading}}
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| '''The Battlescape (Tactical&nbsp;Combat)'''
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|-
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|[[Battlescape]]
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  +
[[Missions|Mission Types]]
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: [[UFO Crash Recovery]]
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: [[UFO Ground Assault]]
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: [[Alien Base Assault]]
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: [[Terror Mission]]s
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: [[Base Defense]]
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  +
[[Terrain]]
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|}
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</td>
  +
  +
<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Technical Information'''
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|-
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|
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===[[Under The Hood|Game Mechanics]]===
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: [[Difficulty Levels]]
  +
  +
: [[Line of sight|Line of Sight]]
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: [[Accuracy formula|Accuracy Formula]]
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  +
: [[Damage]]
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:: [[Explosions]]
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:: [[Destroying Terrain]]
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::[[Damage Modifiers]]
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:: [[Fatal Wounds]]
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:: [[Stun]]
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  +
: [[Reaction Fire]]
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: [[Experience]]
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: [[Psionics]]
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: [[Unconscious|Unconsciousness]]
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: [[Recovery time|Recovery Time]]
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: [[Equipment Recovery]]
  +
  +
|-
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| [[Economics]]
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: [[Buying/Selling/Transferring]]
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: [[Hiring/firing|Hiring/Firing]]
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: [[UFO Recovery Values]]
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: [[Manufacturing Profitability]]
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|-
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| [[:Category:Data tables|Data Tables]]
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: [[Inventory TU Table]]
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: [[Time Units#Time Unit Walking Usage Tables|Movement TU Tables]]
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: [[Item Weight]]
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: [[Height|Unit Height]]
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: [[Scoring]]
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: [[Kill Modelling]]
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: [[Starting Stats]]
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: [[Alien Stats]]
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: [[Research Hours]]
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|-
  +
| [[Exploits]]
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|-
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| [[Saved Game Files|Game Files]]
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|-
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| [[Known Bugs]]
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|-
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| [[Game Versions]]
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|-
  +
| [[Open Questions]]
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|}
  +
</td>
  +
  +
<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Game Strategies'''
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|-
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| [[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
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|-
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| [[Common Mistakes]]
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|-
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| [[Managing the Item Limit]]
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|-
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| [[Tricks, Tips and Hints]]
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|-
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| [[Base Management]]
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:[[Base Layout Strategy]]
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|-
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| [[Experience Training]]
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|-
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| [[Making the Game Harder]]
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|-
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| [[Murphy's Laws (X-COM)|Murphy's Laws of X-COM]]
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|-
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|[[:Category: Tactics|Tactics]]
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: [[:Category:Field Manual|Field Manual]]
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: [[Night Missions]]
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: [[Squad Composition and Tactics|Squad Composition]]
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: [[Rear Commander]]s
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: [[Initial Deployment]]
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: [[Scouting]]
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: [[Sweeping the Battlescape]]
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: [[Time Management]]
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: [[Reaction Training]]
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: [[Reaction fire triggers|Reaction Fire Triggers]]
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: [[Alien movement patterns|Alien Movement Patterns]]
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: [[Grenade Relay]]
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  +
|-
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|- {{stdTable Sub Heading}}
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| '''Miscellaneous Information'''
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|-
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| [[X-COM Timeline]]
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|-
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| [[Weapon Analysis]]
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|-
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| [[Sightings in other fandoms]]
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|-
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| [[Glossary|Glossary of Terms]]
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|-
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| [[:Category:Data Canisters|Data Canisters]]
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|-
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| [[Realistic Equivalents]]
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|-
  +
| [[Cultural Influences on X-COM]]
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|-
  +
| [[Mars]]
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|-
  +
| [[Game Editors]]
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|-
  +
| [[Council of Funding Nations|Council of Funding Nations]]
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|-
  +
| [[The Mysteries of X-COM|The Mysteries of X-COM]]
  +
|}
  +
</td>
  +
</tr>
  +
</table>

Revision as of 00:06, 8 January 2011

This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.

Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.

If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.

Note: This page and its talk page will be erased in due course.


Overview

Geoscape

All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.

Research/Manufacture

Articles covering research/manufacture matters.

Economics

Articles that cover economic matters.

Battlescape

Technical Information

For the more technical articles that delve into the actual game mechanics and file structures.

Data Tables

List of data tables. Some of these are complete articles, perhaps the actual data tables should be separated into separate sheets to be included in the articles?


Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.

Guides?

The various guides. Possibly weapon Analysis


Misc

Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc


The X-COM World

Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.

UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Geoscape

Geoscape

UFO Detection
UFO Interception
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Terrain

Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Data Tables
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours
Exploits
Game Files
Known Bugs
Game Versions
Open Questions
Game Strategies
A Beginner's Guide
Common Mistakes
Managing the Item Limit
Tricks, Tips and Hints
Base Management
Base Layout Strategy
Experience Training
Making the Game Harder
Murphy's Laws of X-COM
Tactics
Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors
Council of Funding Nations
The Mysteries of X-COM