EU Main Table/Scratchpad
This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.
Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.
If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.
Note: This page and its talk page will be erased in due course.
Overview
- Info (aka General Information - article should probably be renamed)
- Background (Enemy Unknown)
Geoscape
All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.
- Geoscape
- UFO Interception
- UFO Detection
- Terrain. Terrain types, etc?
Create new section for articles related to interceptors and UFOs?
Aircraft
Articles about the various aircraft, UFOs, interception, etc
Soldiers/Aliens
May need to split. Covers soldiers/aliens, stats, development, etc.
Equipment
Articles on equipment.
Research/Manufacture
Articles covering research/manufacture matters
Economics
Articles that cover economic matters.
Technical Information
For the more technical articles that delve into the actual game mechanics and file structures.
Data Tables
List of data tables. Some of these are complete articles, perhaps the actual data tables should be separated into separate sheets to be included in the articles?
- Soldiers/Aliens
- Inventory TU Table - Original is redirect to Walking Costs (UFO)
- Movement TU Table - TU expenses are currently in Time Units page.
- Height
- Starting Stats
- Alien Stats
- Damage Modifiers
- Research/Manufacture
- Research Hours
- Manufacturing hours?
Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.
Guides?
The various guides. Possibly weapon Analysis
Misc?
Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc