Difference between revisions of "EXALT Assault Rifle (EU2012)"
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|costs=N/A |
|costs=N/A |
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|base damage=2-4 |
|base damage=2-4 |
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− | |critical damage= |
+ | |critical damage=4 or 6 |
|critical chance=10% |
|critical chance=10% |
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|range=Short |
|range=Short |
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|abilities=None |
|abilities=None |
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}} |
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+ | * EXALT's equivalent of the [[Assault Rifle (EU2012)|Assault Rifle]] |
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* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §1 each. |
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §1 each. |
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+ | * While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug. |
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Latest revision as of 04:10, 31 January 2014
Description |
The EXALT assault rifle is tactically similar to XCOM's own, but appears to be styled for terror rather than utility The EXALT Assault Rifle is tactically similar to XCOM's, but may have some value to Council nations planning anti-EXALT operations of their own. |
Source: XCOM: Enemy Within DLC
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 2-4 |
Critical Damage | 4 or 6 |
Critical Chance | 10% |
Range | Short |
Abilities | None |
- EXALT's equivalent of the Assault Rifle
- Can be sold at the Grey Market for §1 each.
- While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.