Difference between revisions of "EXALT Elite Medic (EU2012)"
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*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. |
*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. |
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* Unit also has -10 Critical Chance on Easy and Normal. |
* Unit also has -10 Critical Chance on Easy and Normal. |
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+ | ==Notes== |
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+ | * [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire. |
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Revision as of 00:40, 24 November 2013
1st Appearance | {{{appears}}} |
HP | 8/9/10/10 |
Aim | 55/55/65/70 |
Defense | 0 |
Will | 80 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance |
---|---|---|
EXALT Laser Rifle | 5 | 10 |
Abilities
- EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors and Field Medic abilities and a gene mod called Regen Pheromones.
- Unit also has -10 Critical Chance on Easy and Normal.
Notes
- Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.