Difference between revisions of "EXALT Elite Medic (EU2012)"
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(Elite Medic uses Dense Smoke ability also) |
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'''Abilities''' | '''Abilities''' | ||
− | *EXALT Elite Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. | + | *EXALT Elite Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''', '''Dense Smoke''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. |
* Unit also has -10 Critical Chance on Easy and Normal difficulty levels. | * Unit also has -10 Critical Chance on Easy and Normal difficulty levels. | ||
Latest revision as of 09:54, 28 November 2019
1st Appearance | {{{appears}}} |
HP | 8/9/10/10 |
Aim | 55/55/65/70 |
Defense | 0 |
Will | 80 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance |
---|---|---|
EXALT Laser Rifle | 5 | 10 |
Abilities
- EXALT Elite Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors, Dense Smoke and Field Medic abilities and a gene mod called Regen Pheromones.
- Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
Notes
- Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.
- Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability.