EXALT Elite Medic (EU2012)

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Revision as of 09:54, 28 November 2019 by Miteusz (talk | contribs) (Elite Medic uses Dense Smoke ability also)
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EXALT Elite Medic.png
1st Appearance {{{appears}}}
HP 8/9/10/10
Aim 55/55/65/70
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Laser Rifle 5 10

Abilities

  • EXALT Elite Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors, Dense Smoke and Field Medic abilities and a gene mod called Regen Pheromones.
  • Unit also has -10 Critical Chance on Easy and Normal difficulty levels.

Notes

  • Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.
  • Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability.


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology