Difference between revisions of "EXALT Laser Rifle (EU2012)"
Jump to navigation
Jump to search
m (Created page with "{{Ref Open | title = Description }} 100px|right|EXALT Laser Rifle EXALT clearly derived laser technology from alien sources just as XCOM ...") |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
EXALT's version of the Laser Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. | EXALT's version of the Laser Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
==Notes== | ==Notes== | ||
Line 11: | Line 11: | ||
|costs=N/A | |costs=N/A | ||
|base damage=4-6 | |base damage=4-6 | ||
− | |critical damage= | + | |critical damage=7 or 9 |
|critical chance=10% | |critical chance=10% | ||
|range= Medium | |range= Medium | ||
|abilities=None | |abilities=None | ||
}} | }} | ||
+ | * EXALT's equivalent of the [[Laser Rifle (EU2012)|Laser Rifle]]. | ||
+ | * While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | ||
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §2 each. | * Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §2 each. | ||
<br clear="all"> | <br clear="all"> | ||
Line 22: | Line 24: | ||
<noinclude> | <noinclude> | ||
+ | {{EXALT (EU2012)}} | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
− | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] |
Latest revision as of 03:09, 31 January 2014
Description |
EXALT clearly derived laser technology from alien sources just as XCOM did, resulting in a similar base rifle application EXALT's version of the Laser Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. |
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4-6 |
Critical Damage | 7 or 9 |
Critical Chance | 10% |
Range | Medium |
Abilities | None |
- EXALT's equivalent of the Laser Rifle.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.
- Can be sold at the Grey Market for §2 each.