Difference between revisions of "EXALT Laser Sniper Rifle (EU2012)"
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|costs=N/A |
|costs=N/A |
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|base damage=5-7 |
|base damage=5-7 |
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− | |critical damage=9 |
+ | |critical damage=9 or 10 |
|critical chance=30% |
|critical chance=30% |
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|range=Long |
|range=Long |
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|abilities=None |
|abilities=None |
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}} |
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+ | * EXALT's equivalent of the [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]. |
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+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug. |
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* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each. |
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each. |
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<noinclude> |
<noinclude> |
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+ | {{EXALT (EU2012)}} |
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{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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Latest revision as of 04:08, 31 January 2014
Description |
EXALT's advanced laser sniper rifle indicates they have access to weapons engineering comparable to that of XCOM EXALT's version of the Laser Sniper Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. |
Source: XCOM: Enemy Within DLC
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 30% |
Range | Long |
Abilities | None |
- EXALT's equivalent of the Laser Sniper Rifle.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
- Can be sold at the Grey Market for §3 each.