Difference between revisions of "EXALT Medic (EU2012)"

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This page is a stub. You can help UFOPaedia by expanding it.
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{{Unit Stat Box (EU2012)
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|picture=[[Image:EXALT Medic.png|125px]]
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|hp=6/7/7/8
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|aim=45/45/55/60
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|defense=0
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|will=50
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|move=12
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}}
  
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{| class="wikitable" width="70%"
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|-
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|+ Armaments
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|-
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance
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|- style="vertical-align:top;"
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|-
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| align="center" | [[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]] || align="center" | 3 || align="center" | 10
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|-
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|}
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'''Abilities:'''
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*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''' and '''Field Medic''' [[Abilities (EU2012)|abilities]].
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* Unit also has -10 Critical Chance on Easy and Normal.
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==Notes==
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* [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire.
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<br clear="all">
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<noinclude>
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{{EXALT (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: EXALT (EU2012)]]
 
[[Category: EXALT (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
 

Latest revision as of 23:39, 23 November 2013

EXALT Medic.png
1st Appearance {{{appears}}}
HP 6/7/7/8
Aim 45/45/55/60
Defense 0
Will 50
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Assault Rifle 3 10

Abilities:

  • EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire and Field Medic abilities.
  • Unit also has -10 Critical Chance on Easy and Normal.

Notes


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology