EXALT Units (EU2012)

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EXALT Soldiers
  • EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic.
  • Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.
  • EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units.
    • EXALT elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).
    • They, however, do not gain MECs
  • EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower. However, they can still be Mind Controlled.
  • Their weapons are dropped intact, and can be used instead of XCOM's models.
    • Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
    • They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
    • Killing EXALT units with explosives does make them drop Weapon Fragments, which are useful for Research/Foundry projects, so feel free to use explosives.
  • Unlike XCOM's soldier pool, there appear to be no female EXALT agents. Make of that what you will.



EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology