Difference between revisions of "EXALT Weapons (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
Line 1: Line 1:
 
EXALT units use a varied assortment of [[Classes (EU2012)|class]]-specific [[Weapons (EU2012)|weapons]]. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of [[XCOM (EU2012)|XCOM]]'s models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
 
EXALT units use a varied assortment of [[Classes (EU2012)|class]]-specific [[Weapons (EU2012)|weapons]]. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of [[XCOM (EU2012)|XCOM]]'s models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
  
They can be sold for varying prices on the [[Grey Market (EU2012)|Grey Market]], and occasional Council [[Requests (EU2012)|sales]], albeit at vastly lower prices.
+
They can be sold for varying prices on the [[Grey Market (EU2012)|Grey Market]], and occasional Council [[Requests (EU2012)|sales]], albeit at vastly lower prices. The Council Requests pay a little bit better (not by much, though) than the Grey Market does. At the same time, it's easy to build up a nice stock of EXALT Laser Weapons, which can be useful in outfitting your scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
 
|-  
 
|-  

Revision as of 00:21, 1 December 2013

EXALT units use a varied assortment of class-specific weapons. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of XCOM's models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).

They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices. The Council Requests pay a little bit better (not by much, though) than the Grey Market does. At the same time, it's easy to build up a nice stock of EXALT Laser Weapons, which can be useful in outfitting your scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.

EXALT Weapons
Weapon Base Damage Crit Damage Critical Chance Class
Assault Rifle 2-4 5-7 10% Operative, Medic
EXALT Sniper Rifle 3-6 6-8 25% Sniper
EXALT LMG 3-5 6-8 0% Heavy
EXALT Rocket Launcher 6 NA NA Heavy, Elite Heavy
EXALT Laser Rifle 4-6 6-10 10% Elite Operative, Elite Medic
EXALT Laser Sniper Rifle 5-7 9-11 30% Elite Sniper
EXALT Heavy Laser 5-7 9-11 0% Elite Heavy
Frag Grenade 3 NA NA Operative, Heavy
Alien Grenade 5 NA NA Elite Operative, Elite Heavy


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology