Difference between revisions of "EXALT Weapons (EU2012)"
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+ | EXALT units use a varied assortment of [[Classes (EU2012)|class]]-specific [[Weapons (EU2012)|weapons]]. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of [[XCOM (EU2012)|XCOM]]'s models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use). |
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− | Check each individual unit's page: |
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+ | They can be sold for varying prices on the [[Grey Market (EU2012)|Grey Market]], and occasional Council [[Requests (EU2012)|sales]], albeit at vastly lower prices. The Council Requests pay a little bit better (not by much, though) than the Grey Market does. At the same time, it's easy to build up a nice stock of EXALT Laser Weapons, which can be useful in outfitting your scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult. |
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− | *[[EXALT Operative (EU2012)|EXALT Operative]] |
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+ | {| class="wikitable" width="100%" |
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− | **[[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]] |
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− | **[[Frag Grenade (EU2012)|Frag Grenade]] |
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− | *[[EXALT Sniper (EU2012)|EXALT Sniper]] |
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− | **[[EXALT Sniper Rifle (EU2012)|EXALT Sniper Rifle]] |
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+ | ! width=""50px" align="center" | Weapon !! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! EXALT Class |
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− | *[[EXALT Heavy (EU2012)|EXALT Heavy]] |
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+ | |- style="vertical-align:top;" |
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− | **[[EXALT LMG (EU2012)|EXALT LMG]] |
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− | **[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]] |
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+ | | align="center" |[[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]] || align="center" | 2-4 || align="center" | 5-7 || align="center" |4 or '''6''' || align="center" | 10% || align="center" | Short || align="center" | [[EXALT Operative (EU2012)|Operative]], [[EXALT Medic (EU2012)|Medic]] |
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− | **[[Frag Grenade (EU2012)|Frag Grenade]] |
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− | *[[EXALT Medic (EU2012)|EXALT Medic]] |
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+ | | align="center" |[[EXALT Sniper Rifle (EU2012)|EXALT Sniper Rifle]] || align="center" | 3-6 || align="center" | 6-8 || align="center" |'''6''' or 7 || align="center" | 25% || align="center" | Long || align="center" | [[EXALT Elite Sniper (EU2012)|Sniper]] |
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− | **[[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]] |
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− | *[[EXALT Elite Operative (EU2012)|EXALT Elite Operative]] |
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+ | | align="center" |[[EXALT LMG (EU2012)|EXALT LMG]] || align="center" | 3-5 || align="center" | 6-8 || align="center" | '''6''' or 7 || align="center" | 0% || align="center" | Medium|| align="center" | [[EXALT Heavy (EU2012)|Heavy]] |
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− | **[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] |
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− | **[[Alien Grenade (EU2012)|Alien Grenade]] |
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+ | | align="center" |[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]] || align="center" | 6 || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Elite Heavy (EU2012)|Elite Heavy]] |
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− | *[[EXALT Elite Sniper (EU2012)|EXALT Elite Sniper]] |
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− | **[[EXALT Laser Sniper Rifle (EU2012)|EXALT Laser Sniper Rifle]] |
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+ | | align="center" |[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 4-6 || align="center" | 8-10 || align="center" |7 or '''9''' || align="center" | 10% || align="center" | Medium || align="center" |[[EXALT Elite Operative (EU2012)|Elite Operative]], [[EXALT Elite Medic (EU2012)|Elite Medic]] |
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− | *[[EXALT Elite Heavy (EU2012)|EXALT Elite Heavy]] |
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− | **[[EXALT Heavy Laser (EU2012)|EXALT Heavy Laser ]] |
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+ | | align="center" |[[EXALT Laser Sniper Rifle (EU2012)|EXALT Laser Sniper Rifle]] || align="center" | 5-7 || align="center" | 9-11 || align="center" | '''9''' or 10 || align="center" | 30% || align="center" | Long || align="center" | [[EXALT Elite Sniper (EU2012)|Elite Sniper]] |
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− | **[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]] |
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+ | |- |
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− | **[[Alien Grenade (EU2012)|Alien Grenade]] |
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+ | | align="center" |[[EXALT Heavy Laser (EU2012)|EXALT Heavy Laser]] || align="center" | 5-7 || align="center" | 9-11 || align="center" |'''9''' or 10 || align="center" | 0% || align="center" | Medium || align="center" | [[EXALT Elite Heavy (EU2012)|Elite Heavy]] |
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− | *[[EXALT Elite Medic (EU2012)|EXALT Elite Medic]] |
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+ | |- |
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− | **[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] |
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+ | | align="center" |[[Frag Grenade (EU2012)|Frag Grenade]] || align="center" | 3 || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | [[EXALT Operative (EU2012)|Operative]], [[EXALT Heavy (EU2012)|Heavy]] |
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+ | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]] || align="center" | 5 || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | NA || align="center" | [[EXALT Elite Operative (EU2012)|Elite Operative]], [[EXALT Elite Heavy (EU2012)|Elite Heavy]] |
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+ | | colspan="9" |<sup>1</sup> Listed on the Barracks on the Enemy Within DLC.<br><sup>2</sup> Actual mission results (EU and EW DLC), '''bold''' value more likely to appear. See [[Damage (EU2012)#Random Damage|Random Damage]] for more details. |
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+ | |} |
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<noinclude> |
<noinclude> |
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{{EXALT (EU2012)}} |
{{EXALT (EU2012)}} |
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+ | {{Equipment (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: EXALT (EU2012)]] |
[[Category: EXALT (EU2012)]] |
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[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
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+ | [[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
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</noinclude> |
</noinclude> |
Latest revision as of 01:19, 25 January 2014
EXALT units use a varied assortment of class-specific weapons. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of XCOM's models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices. The Council Requests pay a little bit better (not by much, though) than the Grey Market does. At the same time, it's easy to build up a nice stock of EXALT Laser Weapons, which can be useful in outfitting your scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.
Weapon | Base Damage | Listed Crit Damage 1 | Actual Crit Damage 2 | Critical Chance | Range | EXALT Class | ||
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EXALT Assault Rifle | 2-4 | 5-7 | 4 or 6 | 10% | Short | Operative, Medic | ||
EXALT Sniper Rifle | 3-6 | 6-8 | 6 or 7 | 25% | Long | Sniper | ||
EXALT LMG | 3-5 | 6-8 | 6 or 7 | 0% | Medium | Heavy | ||
EXALT Rocket Launcher | 6 | NA | NA | NA | NA | Heavy, Elite Heavy | ||
EXALT Laser Rifle | 4-6 | 8-10 | 7 or 9 | 10% | Medium | Elite Operative, Elite Medic | ||
EXALT Laser Sniper Rifle | 5-7 | 9-11 | 9 or 10 | 30% | Long | Elite Sniper | ||
EXALT Heavy Laser | 5-7 | 9-11 | 9 or 10 | 0% | Medium | Elite Heavy | ||
Frag Grenade | 3 | NA | NA | NA | NA | Operative, Heavy | ||
Alien Grenade | 5 | NA | NA | NA | NA | Elite Operative, Elite Heavy | ||
1 Listed on the Barracks on the Enemy Within DLC. 2 Actual mission results (EU and EW DLC), bold value more likely to appear. See Random Damage for more details. |