Difference between revisions of "EXALT Weapons (Long War)"
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− | Since many of the new tech levels/weapons use the EXALT weapon models and images for their representations, you will no longer recover their ballistic weapons: thus, you cannot equip | + | Since many of the new tech levels/weapons use the EXALT weapon models and images for their representations, you will no longer recover their ballistic weapons: thus, you cannot equip those weapons (technically), nor sell them, nor will you be given Council requests for them. |
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+ | However, stunning them does make them drop their ''Laser'' weapons (but still not any alien grenades they may carry), so you may be inclined to do so to further supply your troops, given the cost and time for fabrication: of which, EXALT begins using Laser weaponry soon enough (some time after you ''should'' be) that it is a viable alternative if you are delayed/want to delay in your own production. In that, the weapons dropped are the Laser versions of the Assault Rife (Elite Operative and Elite Medic), Heavy Laser (Elite Heavy), and Sniper Rife (Elite Sniper). |
Revision as of 21:32, 21 June 2014
Since many of the new tech levels/weapons use the EXALT weapon models and images for their representations, you will no longer recover their ballistic weapons: thus, you cannot equip those weapons (technically), nor sell them, nor will you be given Council requests for them.
However, stunning them does make them drop their Laser weapons (but still not any alien grenades they may carry), so you may be inclined to do so to further supply your troops, given the cost and time for fabrication: of which, EXALT begins using Laser weaponry soon enough (some time after you should be) that it is a viable alternative if you are delayed/want to delay in your own production. In that, the weapons dropped are the Laser versions of the Assault Rife (Elite Operative and Elite Medic), Heavy Laser (Elite Heavy), and Sniper Rife (Elite Sniper).