Economics

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Money will be a major factor in your fight against the aliens, as with most things in the real world, there is little that you can't achieve with the judicious application of a huge pile of cash. The economics of your situation come down to a few major sources of income, and an somewhat larger number of cost centers.

Income

There are three key ways in which you can accumulate more money for your organisation.

Council

The first source of income, and your only one right at the start of the game is the initial Country Funding you have been given to get your organisation off the ground. This will get paid to you each month, and to retain – and increase – this funding you will need to keep your paymasters happy, either by keeping the UFOs off their front lawn, or by causing them to crash down on top it.

Country funding can remain an important revenue stream for most of the game, although towards the end you may well find yourself dreading the end of the month as the amount of funding you are getting dwindles compared to your growing monthly outlays.

UFO Recovery missions

Although you will want to keep a fair amount of the items recovered from UFOs for your own use, there are many private buyers who are willing to pay out large amounts to get their hands on this new technology. As you progress towards your task of defeating the aliens, UFO Recovery Values tend to rise steadily, and are a very important revenue source. You do have to pay attention to not selling alien items that you will later want, as manufacturing them yourself is often significantly more expensive than the sale value of the item.

Sale of Manufactured goods

As well as being essential to produce some key pieces of technology that you have researched, your manufacturing teams can also be extremely profitable once they are up and running. It will take some seed capital, and some work from your eggheads, to get things going, but once you do it can be a very key part of your financial stability, as private buyers are also willing to purchase many of the items you will become able to produce.

Expenditures

There a few different ways to spend all that money you are accumulating, some of which will be very important at certain parts of the game, and unimportant at others.

Base Expansion

Both the creation of new bases, and the expansion of existing ones with new facilities makes up a fairly large proportion of your overall expenses, particular for the first part of the game.

Base Maintenance

Each base you build, and each facility within that base increases the monthly cost you will have to pay to cover you base maintenance costs. While not a huge chunk of your expenditures, it is a constant drain to be aware of. Don't build facilities that you don't need yet, however always remember to consider the long lead times that some facilities have.

Salaries

All your base personnel – scientists, engineers and soldiers – and any Interceptors or Skyrangers you are renting will cost a fixed amount of money every month to stop them quitting your employ, or being repossessed. Don't these people know there's a war going on?

Equipment

Equipment is usually not a major cost, simply because the technology available for you to purchase mostly is limited in application, and you rapidly become able to produce or acquire much better items for yourself, it is a factor right at the beginning though.

Manufacturing Material Costs

While at certain times in the game manufacturing can be very profitable, it will also be essential to make items that are literally worthless, such as Avengers. Be well aware of the costs of the items you are making for your own use, to ensure they are worth the money you are spending on them. Also be aware of the special materials used up in the goods you are making, both from an opportunity cost standpoint (you could have sold those Alien Alloys instead of using them to make something, so they effectively increase the cost of anything that uses them up), and also particularly for Elerium-115, some materials can be very tough to replace when you have used them up.

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