Difference between revisions of "Elerium-115"

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== Uses ==
 
== Uses ==
 
Don't sell Elerium.  Although you do have the option to do so, this is to be discouraged. It is used to fuel the [[Firestorm]], the [[Lightning]], and the [[Avenger]]. It is also used, in varying amounts, to [[manufacture]] most [[Alien Artefacts]], [[Flying Suit]]s, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. Furthermore, the market price is a real rip-off, it will only fetch you $5,000 per unit.  Consider that the highly abundant Alien Alloys are worth $6500 each. Furthermore, which would you rather have, 1 Blaster Bomb or $15,000? 1 Stun Bomb or $5000?
 
Don't sell Elerium.  Although you do have the option to do so, this is to be discouraged. It is used to fuel the [[Firestorm]], the [[Lightning]], and the [[Avenger]]. It is also used, in varying amounts, to [[manufacture]] most [[Alien Artefacts]], [[Flying Suit]]s, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. Furthermore, the market price is a real rip-off, it will only fetch you $5,000 per unit.  Consider that the highly abundant Alien Alloys are worth $6500 each. Furthermore, which would you rather have, 1 Blaster Bomb or $15,000? 1 Stun Bomb or $5000?
 
== X-COM: Apocalypse ==
 
In Apocalypse, Elerium is used as an ammunition type for ship plasma weapons. It is mined from off world by [[Solmine]]. Elerium Pods can be raided from the [[Marsec]] Arms Factory, each one being worth 150 Elerium.
 
 
Stats:
 
* Weight 6
 
* Size 1x1
 
* Base Value: $3000
 
"''Since its introduction during the first Alien invasion, Elerium has proved to be an essential power source for interplanetary travel and military use. It is mined from distant planetary systems and transported back to Earth where its rarity ensures a high price. Tiny quantities contained in small pods fetch a high price. Corporations store pods in preference to gold because the stability of its value is guaranteed.''"
 
  
 
== Elerium in reality ==
 
== Elerium in reality ==

Revision as of 00:11, 7 December 2012

In other languages: 한국어.

Elerium, otherwise known as element 115, is the energy source for all alien technologies. Mined from reserves near Cydonia, it has a variety of uses. However, it cannot be found on Earth.

This item appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to Zrbite.

Stats

BIGOBS56.GIF
  • Size: 1 high x 1 wide
  • Weight: 3
  • Sell Price: $5000

Obtaining Elerium

Elerium cannot be synthesized on Earth; it can only be obtained from UFO Assaults or Alien Base Assaults. Elerium is housed within UFO Power Sources, and is very fragile. If upon starting a UFO assault you find a UFO Power Source to have been destroyed (as a result of a crash landing), its Elerium will surely have been destroyed as well. Be careful about using explosives near intact UFO Power sources, as the Elerium within is easily toasted!

At the end of a successful mission, any Elerium contained within intact UFO Power Sources will be automatically collected and returned to your base. If for some reason you need to end a mission prematurely, you can still collect Elerium by hand, by shooting open a UFO Power Source (generally with a plasma weapon). For more on securing Elerium in this way, see UFO Power Sources.

Perhaps the most efficient way to gain a stock of Elerium is to find an Alien Base and attack the Supply Ships as they land nearby. Leave the base intact to attract more supply ships, as the Elerium is worth more than the score penalty (150 units per intact Supply Ship). See details here.

UFO Power Sources can also be found in some Alien Bases, if they have a particular base "module". You can raid such a base without having to win the mission, and have a soldier carry the Elerium back to the entry lift and then abort (see Alien Base Assault#Smash And Grab for more details). Attacking the base's Supply Ships is likely to be a safer and more reliable source of Elerium, however; see UFO Recovery Values#Alien Base Assaults for more details.

On the map, Elerium appears as a purple ball (the same graphic as a Stun Bomb on the ground). This object is worth 50 points of Elerium. During Base Defense, some of your own Elerium from stores may appear on the battlescape. This is a Good Thing™ if you win the mission, as each unit is represented as a pod and can be recovered for fifty units. This is probably a bug and appears to be absent from the Collector's Edition.

Uses

Don't sell Elerium. Although you do have the option to do so, this is to be discouraged. It is used to fuel the Firestorm, the Lightning, and the Avenger. It is also used, in varying amounts, to manufacture most Alien Artefacts, Flying Suits, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. Furthermore, the market price is a real rip-off, it will only fetch you $5,000 per unit. Consider that the highly abundant Alien Alloys are worth $6500 each. Furthermore, which would you rather have, 1 Blaster Bomb or $15,000? 1 Stun Bomb or $5000?

Elerium in reality

Ununpentium, the temporary name for synthesized element 115, was only created briefly in atomic laboratories in 2004 and is not the subject of much research. However UFO 'researcher' Robert Lazar made several claims about E-115 in the 1980's. For example, it would be the only element that had a gravitational field extending past it's own atomic 'shell'. This deviance from the normal rule would be so significant that perhaps the technologies seen in the X-Com series could become a reality - anti-gravity devices used for both flight and particle acceleration.

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers
UFO Badge X-COM: Enemy Unknown/UFO Defense
UFOs:Small ScoutMedium ScoutLarge ScoutAbductorHarvesterTerror ShipBattleshipSupply Ship
UFO Components:UFO Power SourceElerium-115UFO NavigationAlien Alloys
UFO Facilities:Alien FoodAlien ReproductionAlien EntertainmentAlien SurgeryExamination RoomAlien HabitatUFO Construction