Difference between revisions of "Elerium-115"

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m (→‎Obtaining Elerium: Link removal.)
(No, there's no guarantee of intact Power Sources on medium+ UFOs; I've seen all of a Battleship's Power Sources explode.)
 
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Elerium, otherwise known as element 115, is the energy source for all alien techonologies. Mined from reserves near [[Cydonia]], it has a variety of uses. However, it cannot be found on Earth...
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'''In other languages: [[엘레리움-115|한국어]].'''
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Elerium, otherwise known as element 115, is the energy source for all alien technologies. Mined from reserves near [[Cydonia]], it has a variety of uses. However, it cannot be found on Earth.
 +
 
 +
This item appears in ''[[X-COM|UFO: Enemy Unknown]] (1994)'', [[Enemy_Unknown_(EU2012)|XCOM: Enemy Unknown]] (2012), and [[The Bureau: XCOM Declassified]]. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Zrbite]].
  
 
== Stats ==
 
== Stats ==
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== Obtaining Elerium ==
 
== Obtaining Elerium ==
Elerium cannot be synthesized on Earth; it can only be obtained from [[UFO Assault]]s or [[Alien Base Assault]]s. Elerium is housed within [[UFO Power Source]]s, and is very fragile. If upon starting a UFO assault you find a [[UFO Power Source]] to have been destroyed (as a result of a crash landing), its Elerium will surely have been destroyed as well. Be careful about using explosives near intact UFO Power sources, as the Elerium within is easily toasted!
+
Elerium cannot be synthesized on Earth; it can only be obtained from [[UFO Assault]]s or [[Alien Base Assault]]s. Elerium is housed within [[UFO Power Source]]s, and is very fragile. If upon starting a UFO assault you find a UFO Power Source to have been destroyed (as a result of a crash landing), its Elerium will surely have been destroyed as well. Be careful about using explosives near intact UFO Power sources, as the Elerium within is easily toasted!
  
At the end of a successful mission, any Elerium contained within intact UFO Power Sources will be automatically collected and returned to your base. If for some reason you need to end a mission prematurely, you can still collect Elerium by hand, by shooting open a UFO Power Source (generally with a plasma weapon). For more on securing Elerium in this way, see [[UFO Power Source]]s.
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At the end of a successful mission, any Elerium contained within intact UFO Power Sources will be automatically collected and returned to your base. If for some reason you need to end a mission prematurely, you can still collect Elerium by hand, by shooting open a UFO Power Source (generally with a plasma weapon). For more on securing Elerium in this way, see UFO Power Sources.
  
Perhaps the most efficient way to gain a stock of Elerium is to find an Alien Base and attack the [[Supply Ship]]s as they land nearby. Leave the base intact to attract more supply ships, as the Elerium is worth more than the score penalty (150 units per intact Supply Ship).  
+
Perhaps the most efficient way to gain a stock of Elerium is to find an Alien Base and attack the [[Supply ship|Supply Ships]] as they land nearby. Leave the base intact to attract more supply ships, as the Elerium is worth more than the score penalty (150 units per intact Supply Ship). See details [[Supply ship smash and grab|here]].  
  
 
UFO Power Sources can also be found in ''some'' Alien Bases, if they have a particular base "module". You can raid such a base without having to win the mission, and have a soldier carry the Elerium back to the entry lift and then abort (see [[Alien Base Assault#Smash And Grab]] for more details). Attacking the base's Supply Ships is likely to be a safer and more reliable source of Elerium, however; see [[UFO Recovery Values#Alien Base Assaults]] for more details.
 
UFO Power Sources can also be found in ''some'' Alien Bases, if they have a particular base "module". You can raid such a base without having to win the mission, and have a soldier carry the Elerium back to the entry lift and then abort (see [[Alien Base Assault#Smash And Grab]] for more details). Attacking the base's Supply Ships is likely to be a safer and more reliable source of Elerium, however; see [[UFO Recovery Values#Alien Base Assaults]] for more details.
  
On the map, Elerium appears as a purple ball (the same graphic as a [[Stun Bomb]] on the ground). This object is worth 50 points of Elerium. During [[Base Defense]], some of your own Elerium from stores may appear on the battlescape. This is a Good Thing if you win the mission, as each unit is represented as a pod and can be recovered for ''fifty'' units. This is probably a bug and appears to be absent from the Collector's Edition.
+
On the map, Elerium appears as a purple ball (the same graphic as a [[Stun Bomb]] on the ground). This object is worth 50 points of Elerium. During [[Base Defence]], some of your own Elerium from stores may appear on the battlescape. This is a Good Thing™ if you win the mission, as each unit is represented as a pod and can be recovered for ''fifty'' units. This is probably a bug and appears to be absent from the Collector's Edition.
  
 
== Uses ==
 
== Uses ==
'''Don't sell Elerium.''' Although you do have the option to do so, this is to be highly discouraged. It is used to fuel the [[Firestorm]], the [[Lightning]], and the [[Avenger]]. It is also used, in varying amounts, to [[manufacture]] most [[Alien Artefacts]], [[Flying Suit]]s, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. If you choose to, it will fetch you $5,000 per unit.
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Don't sell Elerium. Although you do have the option to do so, this is to be discouraged. It is used to fuel the [[Firestorm]], the [[Lightning]], and the [[Avenger]]. It is also used, in varying amounts, to [[manufacture]] most [[Alien Artefacts]], [[Flying Suit]]s, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. Furthermore, the market price is a real rip-off, it will only fetch you $5,000 per unit. Consider that the highly abundant Alien Alloys are worth $6500 each. Furthermore, which would you rather have, 1 Blaster Bomb or $15,000? 1 Stun Bomb or $5000?
 
 
== Elerium In Reality ==
 
[http://en.wikipedia.org/wiki/Ununpentium Ununpentium], the temporary name for synthesized element 115, was only created briefly in atomic laboratories in 2004 and is not the subject of much research. However UFO 'researcher' Robert Lazar made several [http://www.beyondweird.com/element115.html claims] about E-115 in the 1980's. For example, it would be the only element that had a gravitational field extending past it's own atomic 'shell'. This deviance from the normal rule would be so significant that perhaps the technologies seen in the [[X-Com Series]] could become a reality - anti-gravity devices used for both flight and particle acceleration.
 
 
 
== How much Elerium is „1 Elerium“? ==
 
Since some information about the physical laws that rule Elerium-related technology is given in the game this question can be answered to some extend. To fit elerium into the laws of physics, some basic facts have to be “chosen”. The only way to equal an amount of elerium to an amount of power is to calculate the power needed by elerium-propelled crafts. I chose the “Avenger” for this calculation. Since it is the most advanced craft built by X-Com we can assume it has maximum efficiency, which eases the maths a bit.
 
 
 
I also assumed that the weight of the elerium item that can be picked up in combat (3 weight units) can not be used to deduct the actual mass of elerium in this item.
 
 
 
First we have to find the “Avenger”s maximum speed in SI units.
 
 
 
r * f / t = v
 
 
 
With r as range (54000 nautic miles), t as time that the craft needs for that range (10 hours) and f as factor translating nautic miles into kilometres (1.852) the maximum speed v is almost exactly 10,000 km/h.
 
 
 
The required power for maintaining this speed can be deducted solely from atmospheric drag.
 
 
 
F = v^2 * RHO * A * C_d /2
 
 
 
P = F*r
 
 
 
With v as velocity (10,000 km/h), RHO as density of atmosphere (see below), A as area where the drag applies to the craft (for the “Avenger” this would be roughly estimated 20 m^2), C_d as drag coefficient (since the “Avenger” should be constructed quite well I estimated 0.3) and r as range in kilometres (100000), F is the force applied by atmospheric resistance and P the total power over total range that is used to overcome this resistance.
 
  
I took 5000 ft. as average flight height to estimate the atmospheric density. This means that RHO roughly equals 0.85.
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==Other Games==
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===Enemy Unknown (2012)===
  
The velocity has to be [m/s] and the range has to be [m] to fit for the following formulas.
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See [[Elerium (EU2012)]]
  
Therefore follows: F = 1.968 * 10^7 kN and P = F * 10^9  = 1.968 * 10 ^16 kNm
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===The Bureau===
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[[Image:Elerium-ore-The_Bureau.jpg|thumb|right|300px|Raw Elerium ore, as depicted in [[The_Bureau:_XCOM_Declassified|The Bureau]].]]
  
Now we take that keeping the craft at max speed only uses 95% of required energy per mission, since combat situations as well as turning, starting and landing (overcoming inertia) use extra power. Now we use Einsteins most popular formula to calculate the required mass from our power requirements:
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While not a resource itself in this squad-based shooter, the energy packs serving as ammunition for laser and plasma weaponry almost certianly are Elerium-based power cells. Furthermore, it's stated that the invading alien forces have been on Earth for some measure of time, and have been seeding Elerium into the Earth, to prepare the planet for terraforming operations. Indeed, the first level is in Groom Range, Nevada (AKA: Area 51), where the United States has been conducting research into Elerium technology: we see the Outsiders dropping generator "Seeds" into the ground, which absorb the surrounding Elerium-enriched land, terraforming the areas and using the crushed materials to grow massive Towers that are central to their invasion.
  
1,968 * 10^16 / 0.95 = m´ * c^2
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In the first level, which passes through an Elerium Lab, a sample of unprocessed Elerium can be seen bouncing violently inside a containment unit: a green glowing substance, caked with dark brown clods. It is unclear whether this is pure Elerium in it's true form, or the result of Elerium contaminted with local earth (or vice versa).
  
Therefore follows: m´ = 230.175 g
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== Elerium in reality ==
 +
[http://en.wikipedia.org/wiki/Ununpentium Ununpentium], the temporary name for synthesized element 115, was only created briefly in atomic laboratories in 2004 and is not the subject of much research.  Research in 2013 again confirmed the existence of element 115.[http://www.cnn.com/2013/08/28/world/europe/new-chemical-element/]. As of June 2016, the IUPAC has given the proposed name of [http://iupac.org/elements.html Moscovium].
  
Taking into account that “only” 99% of mass is converted into energy:
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It's inclusion into UFO mythos, and thus, into X-COM's lore began when UFO 'researcher' [http://en.wikipedia.org/wiki/Bob_Lazar Robert Lazar] made several [http://www.beyondweird.com/element115.html claims] about E-115 in the 1980's. For example, he claimed that it would be the only element that had a gravitational field extending past it's own atomic 'shell'. This deviance from the normal rule would be so significant that perhaps the technologies seen in the [[X-Com series]] could become a reality - anti-gravity devices used for both flight and particle acceleration.
  
m = 230.175 / 0.99 = 232.5 grams , which is the mass carrying the “Avenger” for 100.000 kilometres!!!
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However, the basis for Bob's presumption is based on his misunderstanding (or [http://rationalwiki.org/wiki/Element_115 outright lie]) of the relativistic effects involved in large atoms, specifically that of Element 83, [http://en.wikipedia.org/wiki/Bismuth Bismuth]. The relation to 83 to 115 is based on the fact that some elemental properties of atoms can be predicted based on the number of protons (which define the Atomic Number), reflected in the organizational system of the [http://en.wikipedia.org/wiki/Periodic_table Periodic Table]: Element 115 would be placed directly below 83 and within the "[http://en.wikipedia.org/wiki/Poor_metal Poor Metal]" Series and [http://en.wikipedia.org/wiki/Pnictogen Group 15] elements (and thus, [http://en.wikipedia.org/wiki/Ununpentium#Extrapolated_chemical_properties should share some properties]). Thus, 83 was chosen because 115 would be just outside the known, well-researched, and easily accuired elements, but potentially in the theoretical [http://en.wikipedia.org/wiki/Island_of_stability Island of Stability], putting it in a realm of (conditional) plausibility, but well outside the range of casual experimentation (as opposed to, say, the ease of disproving the "magical" effects of [https://en.wikipedia.org/wiki/Homeopathy homeopathy] or [https://en.wikipedia.org/wiki/Magnet_therapy magnetic bracelets]).
  
Since an “Avenger” is fuelled with 12 units of elerium, one unit wheights roughly 20 grams, which means one UFO power source carries about 1 kilogram of elerium. This also means that the explosions of UFO Power Sources after crashing are BY FAR too small. An explosion in which only 0.1% (or 1 gram) of the contained Elerium is transformed into energy had the explosive force of the Hiroshima atomic bomb. Shooting down a terror ship with 4 power sources destroyed would therefore almost certainly end the battle for Earth... by completely vaporizing it :/
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==See also==
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{{Equipment (UFO Defense) Navbar}}
  
[[Category:Equipment (UFO Defense)]]
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{{UFO Navbar}}
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[[Category:Equipment (EU)]]
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[[Category: UFO Components]]
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[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 02:14, 11 August 2018

In other languages: 한국어.

Elerium, otherwise known as element 115, is the energy source for all alien technologies. Mined from reserves near Cydonia, it has a variety of uses. However, it cannot be found on Earth.

This item appears in UFO: Enemy Unknown (1994), XCOM: Enemy Unknown (2012), and The Bureau: XCOM Declassified. For the Terror from the Deep equivalent, refer to Zrbite.

Stats

BIGOBS56.GIF
  • Size: 1 high x 1 wide
  • Weight: 3
  • Sell Price: $5000

Obtaining Elerium

Elerium cannot be synthesized on Earth; it can only be obtained from UFO Assaults or Alien Base Assaults. Elerium is housed within UFO Power Sources, and is very fragile. If upon starting a UFO assault you find a UFO Power Source to have been destroyed (as a result of a crash landing), its Elerium will surely have been destroyed as well. Be careful about using explosives near intact UFO Power sources, as the Elerium within is easily toasted!

At the end of a successful mission, any Elerium contained within intact UFO Power Sources will be automatically collected and returned to your base. If for some reason you need to end a mission prematurely, you can still collect Elerium by hand, by shooting open a UFO Power Source (generally with a plasma weapon). For more on securing Elerium in this way, see UFO Power Sources.

Perhaps the most efficient way to gain a stock of Elerium is to find an Alien Base and attack the Supply Ships as they land nearby. Leave the base intact to attract more supply ships, as the Elerium is worth more than the score penalty (150 units per intact Supply Ship). See details here.

UFO Power Sources can also be found in some Alien Bases, if they have a particular base "module". You can raid such a base without having to win the mission, and have a soldier carry the Elerium back to the entry lift and then abort (see Alien Base Assault#Smash And Grab for more details). Attacking the base's Supply Ships is likely to be a safer and more reliable source of Elerium, however; see UFO Recovery Values#Alien Base Assaults for more details.

On the map, Elerium appears as a purple ball (the same graphic as a Stun Bomb on the ground). This object is worth 50 points of Elerium. During Base Defence, some of your own Elerium from stores may appear on the battlescape. This is a Good Thing™ if you win the mission, as each unit is represented as a pod and can be recovered for fifty units. This is probably a bug and appears to be absent from the Collector's Edition.

Uses

Don't sell Elerium. Although you do have the option to do so, this is to be discouraged. It is used to fuel the Firestorm, the Lightning, and the Avenger. It is also used, in varying amounts, to manufacture most Alien Artefacts, Flying Suits, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. Furthermore, the market price is a real rip-off, it will only fetch you $5,000 per unit. Consider that the highly abundant Alien Alloys are worth $6500 each. Furthermore, which would you rather have, 1 Blaster Bomb or $15,000? 1 Stun Bomb or $5000?

Other Games

Enemy Unknown (2012)

See Elerium (EU2012)

The Bureau

Raw Elerium ore, as depicted in The Bureau.

While not a resource itself in this squad-based shooter, the energy packs serving as ammunition for laser and plasma weaponry almost certianly are Elerium-based power cells. Furthermore, it's stated that the invading alien forces have been on Earth for some measure of time, and have been seeding Elerium into the Earth, to prepare the planet for terraforming operations. Indeed, the first level is in Groom Range, Nevada (AKA: Area 51), where the United States has been conducting research into Elerium technology: we see the Outsiders dropping generator "Seeds" into the ground, which absorb the surrounding Elerium-enriched land, terraforming the areas and using the crushed materials to grow massive Towers that are central to their invasion.

In the first level, which passes through an Elerium Lab, a sample of unprocessed Elerium can be seen bouncing violently inside a containment unit: a green glowing substance, caked with dark brown clods. It is unclear whether this is pure Elerium in it's true form, or the result of Elerium contaminted with local earth (or vice versa).

Elerium in reality

Ununpentium, the temporary name for synthesized element 115, was only created briefly in atomic laboratories in 2004 and is not the subject of much research. Research in 2013 again confirmed the existence of element 115.[1]. As of June 2016, the IUPAC has given the proposed name of Moscovium.

It's inclusion into UFO mythos, and thus, into X-COM's lore began when UFO 'researcher' Robert Lazar made several claims about E-115 in the 1980's. For example, he claimed that it would be the only element that had a gravitational field extending past it's own atomic 'shell'. This deviance from the normal rule would be so significant that perhaps the technologies seen in the X-Com series could become a reality - anti-gravity devices used for both flight and particle acceleration.

However, the basis for Bob's presumption is based on his misunderstanding (or outright lie) of the relativistic effects involved in large atoms, specifically that of Element 83, Bismuth. The relation to 83 to 115 is based on the fact that some elemental properties of atoms can be predicted based on the number of protons (which define the Atomic Number), reflected in the organizational system of the Periodic Table: Element 115 would be placed directly below 83 and within the "Poor Metal" Series and Group 15 elements (and thus, should share some properties). Thus, 83 was chosen because 115 would be just outside the known, well-researched, and easily accuired elements, but potentially in the theoretical Island of Stability, putting it in a realm of (conditional) plausibility, but well outside the range of casual experimentation (as opposed to, say, the ease of disproving the "magical" effects of homeopathy or magnetic bracelets).

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers
UFO Badge X-COM: Enemy Unknown/UFO Defense
UFOs:Small ScoutMedium ScoutLarge ScoutAbductorHarvesterTerror ShipBattleshipSupply Ship
UFO Components:UFO Power SourceElerium-115UFO NavigationAlien Alloys
UFO Facilities:Alien FoodAlien ReproductionAlien EntertainmentAlien SurgeryExamination RoomAlien HabitatUFO Construction