Sandbox for the XCOM: Enemy Unknown (2012) Project.
Kokkan v1.5
XCOM: Enemy Unknown (2012) Kokkans suggestion on how to Structure content.
|
|
|
|
|
|
Kokkan v2.1
XCOM: Enemy Unknown (2012)
|
|
|
|
|
Changelog:
I am trying to keep the layout consistent with the in-game structure as much as possible.
Changelog 2.1:
- SHIV moved upwards to join Soldiers
- Renamed XCOM Information to Commander's Briefing since I've written the XCOM page to present the organization, its objectives and present the key aspects of any strategy from the perspective of a future XCOM commander. I'm going also to change the internal order of that page to reflect the game's as Kokkan has done. Hobbes 18:06, 7 October 2012 (EDT)
|
Robbx213 v1.0
|
XCOM
|
"Ant Farm"
- Situation Room
- Mission Control
- Air Combat
|
Research
|
Production
- Equipment
- Weapons
- Armor
- SHIV
- Gray Market
|
Soldiers
- Classes
- Abilities & 'Perks'
|
Aircraft
- Craft Armament
|
|
Aliens
|
Alien Life Forms
|
UFOs
|
Artefacts
|
|
Strategy
|
Base Management
|
Situation Management
|
|
Combat
|
Gameplay Mechanics
- Tactics
- Singleplayer
- Multiplayer
|
Squads
- Soldier Builds
|
Maps
|
Missions
|
|
|