Difference between revisions of "Energy"

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== Recovery ==
 
== Recovery ==
A soldier's ability to recover energy is determined by the soldier's maximum [[TU|Time Units]]. Energy can also be recovered by way of stimulants from a [[Medi-Kit]].  
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A soldier's ability to recover energy is determined by the soldier's base (initial) [[TU|Time Units]]. Thus, their raw recruit TU value dictates this throughout their career. You can see initial TUs on the Soldier tab (Strategic view) as the darker part of the TU bar.
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Energy can also be recovered by way of stimulants from a [[Medi-Kit]].  
  
 
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  '''Formula:'''
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  ''*This value is then rounded down to the nearest integer.''
 
  ''*This value is then rounded down to the nearest integer.''
 
  
 
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Revision as of 23:29, 15 September 2005

Energy, or stamina, refers to your soldier's abiity to endure intense power walking over several turns. Energy is only spent when a soldier walks. No other action uses energy. More energy and time units are spent depending on the difficulty of the terrain traversed.

Usage

Energy points are used up in the following ways:

  • 2pts - Walking 1 adjacent tile
  • 3pts - Walking 1 diagonal tile
  • 4pts - Walking over raised ground (eg. hills)

Fatal Wounds

Each fatal wound to the body reduces the soldier's energy by 10%.

Recovery

A soldier's ability to recover energy is determined by the soldier's base (initial) Time Units. Thus, their raw recruit TU value dictates this throughout their career. You can see initial TUs on the Soldier tab (Strategic view) as the darker part of the TU bar.

Energy can also be recovered by way of stimulants from a Medi-Kit.

Formula:

Energy Recovery* = Base TUs / 3 

*This value is then rounded down to the nearest integer.
Energy Recovery Chart
Time Units Energy Recovery
50 16
51 → 53 17
54 → 56 18
57 → 59 19
60 20

See Also: Time Units, Medi-Kit