Difference between revisions of "Engineer (LWR)"

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==Sample Builds==
 
==Sample Builds==
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===Grenadier===
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The Engineer excels in putting out pinpoint explosive firepower, this build accentuates that. This build sacrifices support versitility or fire support to improve the effectiveness of the Engineers explosives. Grenadier is when this build comes online, giving the Engineer extra grenades and the ability to throw them further. HEAT warheads, Tandem warheads and Fragmentation improve the effectiveness of explosives significantly and ensure they remain competitive against the ever increasing alien threat. Packmaster grants the Engineer an addition grenade per item, potentially granting the Engineer up to three uses per different grenade type equipped.
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This build is reliant on the Engineer having explosives, once the Engineer uses all their grenades, they become a mediocre shooter who can repair mechanical units.
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This Engineer build can make an effective Arc Rifle user to help counter mechanical threats, as well as Grenadier helping keep the Engineer away from the frontline. Alternatively this Engineer build can make an acceptable secondary Stun Rifle user, at the cost of a item slot which could carry more grenades.
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Sample Grenadier Build:
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''Grenadier -> HEAT Warheads ->  Tandem Warheads -> Master Mechanic -> Packmaster -> Fragmentation.''
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{{Ability List Display
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|level1={{Grenadier (LWR)|align=center|topbotpad=7}}
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|level2={{HEAT Warheads (LWR)|align=center|topbotpad=7}}
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|level3={{Tandem Warheads (LWR)|align=center|topbotpad=7}}
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|level4={{Master Mechanic (LWR)|align=center|topbotpad=7}}
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|level5={{Packmaster (LWR)|align=center|topbotpad=7}}
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|level6={{Fragmentation (LWR)|align=center|topbotpad=7}}
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}}
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Notes: Packmaster can be replaced with Sapper, Sapper significantly increases grenades environmental destructive capabilities.
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Recommended Equipment: HE Grenades, AP Grenades, Alien Grenades, Arc Rifle or Assault Rifle.
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===Support Specialist===
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This build eschews the explosive lethality of the Engineer for a dedicated support Engineer. This build focuses on improving the Engineers use of support grenades such as Smoke, Concussion or Acid grenades. Smoke and Mirrors gives the Engineer an additional use of support grenades and increases their throw range with them, Dense Smoke significantly improves the defensive utility of Smoke Grenades, with Smoke providing +50 defence, providing a significant bonus to defending against psionic attacks and preventing explosive damage within the smoke. Holo Rounds gives the Engineer the ability to assist the rest of the squad in hitting a target when the Engineer is not using a support grenade. Packmaster simply gives the Engineer more uses of their grenades, and Extra Conditioning improves the survivabilty of the Engineer.
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Unlike a pure Grenadier build, a Support Engineer can still retain some utility once they have exhausted their grenades via their usage of Holo Targetting, which can continue to assist the team throughout the mission.
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Sample Support Build:
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''Smoke and Mirrors -> Holo Rounds ->  Dense Smoke -> Master Mechanic -> Packmaster -> Extra Conditioning.''
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{{Ability List Display
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|level1={{Smoke And Mirrors (LWR)|align=center|topbotpad=7}}
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|level2={{Holo Rounds (LWR)|align=center|topbotpad=7}}
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|level3={{Dense Smoke (LWR)|align=center|topbotpad=7}}
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|level4={{Master Mechanic (LWR)|align=center|topbotpad=7}}
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|level5={{Packmaster (LWR)|align=center|topbotpad=7}}
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|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
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}}
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Recommended Equipment: Smoke Grenades, Concussion Grenades, Acid Grenades.
  
 
</div>
 
</div>
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==See also==
 
==See also==
 
{{Soldiers (LWR) Navbar}}
 
{{Soldiers (LWR) Navbar}}
 
[[Category: Long War Rebalance]]
 
[[Category: Long War Rebalance]]
 
[[Category: Soldiers (LWR)]]
 
[[Category: Soldiers (LWR)]]

Revision as of 11:02, 1 August 2020

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 Engineer

The Engineer is specialized in supporting and fighting mechanical units and the use of grenades, with their starting Mechanic ability giving them 3 uses of Repair, and +1 penetration vs. mechanical units.

Primary Weapons: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
Secondary Weapon: Pistols, Machine Pistols, Sawed-off shotgun.
Class-Limited items:


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Mechanic
Mechanic
Grants 3 uses of Repair and +1 penetration to shots against mechanical units.
Repair
Repair
Heal a mechanical unit for 4 HP. Disabled while wielding a sidearm.
RANK CORPORAL.png
Lance Corporal
Grenadier
Grenadier
Using a destructive grenade costs only 1 AP. Equipped destructive grenades receive an additional use. Grants +20% throw range.
Smoke and Mirrors
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger non-suppression reaction shots. Grants +20% throw range. Equipped support grenades receive an additional use.
Double Tap
Double Tap
Allows shooting twice with the primary weapon. 1 turn cooldown. Non-reaction shots fired at 2 AP gain +15 aim.
RANK SERGEANT.png
Corporal
HEAT Warheads
HEAT Warheads
Explosives gain +4 penetration.
Holo Rounds
Holo Rounds
Grants +1 damage against mechanical units. Shooting or suppressing enemies marks them, preventing concealment/stealth and granting +20 aim to all shots at them for the next 3 turns.
Critical System Targeting
Critical System Targeting
Shots against autopsied mechanical units deal 50% more damage.
RANK LIEUTENANT.png
Sergeant
Tandem Warheads
Tandem Warheads
Explosives employed by this soldier do full damage at the extent of their area of effect (instead of 50%).
Dense Smoke
Dense Smoke
Smoke grenades have a 25% increased radius and grant an additional +20 defense (+50 defense total). Dense Smoke applies the smoke aim/defense to psionic attacks as well and prevents all explosive damage. Grants 1 smoke grenade.
Bull Rush
Bullseye
Gain +20 aim against flying targets.
RANK CAPTAIN.png
Tech Sergeant
Master Mechanic
Master Mechanic
Grants 3 uses of Repair and the first repair each turn costs 0 AP. Grants +2 penetration to shots against mechanical units.
RANK MAJOR.png
Gunnery Sergeant
Sapper
Sapper
Grenades deal 5x environmental damage.
Packmaster
Packmaster
Equipped medikits, grenades, and beacons receive an additional use. Grants +1 ammo.
Lock N' Load
Lock N' Load
Grants +1 ammo and reloading any weapon costs only 1 AP.
RANK COLONEL.png
Master Sergeant
Fragmentation
Fragmentation
Explosives gain a 25% chance to deal double damage.
Extra Conditioning
Extra Conditioning
Grants +2 armor health, +0.6 mobility, and reduces fatigue times by 20%.


Stat Progression

Tactical Advice

Role: Offensive Support / Defensive Support

Engineers are a class largely based around items and special abilities, with their specialty being repairing mechanical units on the field. Their starting Mechanic perk allows them to repair mechanical units and dispatch mechanical threats more easily. Their Grenadier doubles their offensive grenade capabilities by lowering the AP cost of grenades to 1, and provides a throw range bonus. They can boost their offensive grenades further with Sapper. With perks such as Dense Smoke and Smoke and Mirrors, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and concussion grenades, since the range bonus from Grenadier still applies.

As Engineers are mostly brought along for their consumable items, and therefore don't need high aim, they are great candidates to be your primary Psionic troopers or Officers.

Sample Builds

Grenadier

The Engineer excels in putting out pinpoint explosive firepower, this build accentuates that. This build sacrifices support versitility or fire support to improve the effectiveness of the Engineers explosives. Grenadier is when this build comes online, giving the Engineer extra grenades and the ability to throw them further. HEAT warheads, Tandem warheads and Fragmentation improve the effectiveness of explosives significantly and ensure they remain competitive against the ever increasing alien threat. Packmaster grants the Engineer an addition grenade per item, potentially granting the Engineer up to three uses per different grenade type equipped.

This build is reliant on the Engineer having explosives, once the Engineer uses all their grenades, they become a mediocre shooter who can repair mechanical units.

This Engineer build can make an effective Arc Rifle user to help counter mechanical threats, as well as Grenadier helping keep the Engineer away from the frontline. Alternatively this Engineer build can make an acceptable secondary Stun Rifle user, at the cost of a item slot which could carry more grenades.

Sample Grenadier Build: Grenadier -> HEAT Warheads -> Tandem Warheads -> Master Mechanic -> Packmaster -> Fragmentation.

Notes: Packmaster can be replaced with Sapper, Sapper significantly increases grenades environmental destructive capabilities.

Recommended Equipment: HE Grenades, AP Grenades, Alien Grenades, Arc Rifle or Assault Rifle.

Support Specialist

This build eschews the explosive lethality of the Engineer for a dedicated support Engineer. This build focuses on improving the Engineers use of support grenades such as Smoke, Concussion or Acid grenades. Smoke and Mirrors gives the Engineer an additional use of support grenades and increases their throw range with them, Dense Smoke significantly improves the defensive utility of Smoke Grenades, with Smoke providing +50 defence, providing a significant bonus to defending against psionic attacks and preventing explosive damage within the smoke. Holo Rounds gives the Engineer the ability to assist the rest of the squad in hitting a target when the Engineer is not using a support grenade. Packmaster simply gives the Engineer more uses of their grenades, and Extra Conditioning improves the survivabilty of the Engineer.

Unlike a pure Grenadier build, a Support Engineer can still retain some utility once they have exhausted their grenades via their usage of Holo Targetting, which can continue to assist the team throughout the mission.

Sample Support Build: Smoke and Mirrors -> Holo Rounds -> Dense Smoke -> Master Mechanic -> Packmaster -> Extra Conditioning.

Recommended Equipment: Smoke Grenades, Concussion Grenades, Acid Grenades.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s