Difference between revisions of "Engineer (Long War)"
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|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' |
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' |
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|SpecialistE1='''Confers -1 Mobility''' |
|SpecialistE1='''Confers -1 Mobility''' |
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− | |LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons'' |
+ | |LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons.'' |
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' |
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' |
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|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' |
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' |
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|CorporalE2=''No other bonuses.'' |
|CorporalE2=''No other bonuses.'' |
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|CorporalE3='''Confers +2 Aim''' |
|CorporalE3='''Confers +2 Aim''' |
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− | |Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers'' |
+ | |Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers.'' |
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' |
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' |
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|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
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|SergeantE3='''Confers +1 Aim +1 Will +1 Mobility''' |
|SergeantE3='''Confers +1 Aim +1 Will +1 Mobility''' |
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|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.'' |
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.'' |
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− | |TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks'' |
+ | |TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.'' |
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.'' |
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.'' |
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|TechSgtE1=''No other bonuses.'' |
|TechSgtE1=''No other bonuses.'' |
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|TechSgtE3='''Confers +1 Aim''' |
|TechSgtE3='''Confers +1 Aim''' |
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|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
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− | |GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with your primary weapon and rocket launchers'' |
+ | |GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with your primary weapon and rocket launchers.'' |
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
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|GunSgtE1=''No other bonuses.'' |
|GunSgtE1=''No other bonuses.'' |
Revision as of 21:49, 18 June 2014
The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |