Difference between revisions of "Engineer (Long War)"
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The '''Engineer''' is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting '''Grenadier''' ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower. | The '''Engineer''' is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting '''Grenadier''' ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower. | ||
− | :'''Primary Weapons''': Assault Rifles, | + | |
− | :'''Secondary | + | |
+ | |||
+ | :'''Primary Weapons''': Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns | ||
+ | :'''Secondary Weapon''': Pistols, Machine pistols, Sawed-off shotgun. | ||
+ | :'''Class-Limited items''': None. | ||
== Abilities == | == Abilities == | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
− | |Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows | + | |Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows 2 destructive grenades in a single inventory slot, and the soldier may throw grenades 20 percent further.'' |
− | |SpecialistE1='' | + | |SpecialistE1=''No other bonuses.'' |
− | |LCorporal1=[[File: | + | |LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' |
− | |LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>'' | + | |LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts through the enemy turn. Taking the perk on level up also allows an additional action after deploying a smoke grenade.'' |
− | |LCorporal3=[[File: | + | |LCorporal3=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''Your grenades do additional damage to enemies, and all your weapons do additional damage to the environment(+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons).'' |
− | |LCorporalE1='' | + | |LCorporalE1='''Provides +2 Aim.''' |
− | |LCorporalE2=''' | + | |LCorporalE2='''Provides +1 Aim''' |
− | |LCorporalE3='' | + | |LCorporalE3=''No other bonuses'' |
− | |Corporal1=[[File: | + | |Corporal1=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.'' |
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | |Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | ||
− | |Corporal3=[[File: | + | |Corporal3=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.'' |
− | |CorporalE1='' | + | |CorporalE1='''Provides +2 Aim.''' |
|CorporalE2=''No other bonuses.'' | |CorporalE2=''No other bonuses.'' | ||
− | |CorporalE3='' | + | |CorporalE3=''No other bonuses.'' |
− | |Sergeant1=[[File:ALIEN | + | |Sergeant1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons do one additional damage.'' |
− | |Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>'' | + | |Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Allows one additional use of all support grenades during each mission. It also increases charges from Smoke Grenade and Battlescanner perks by 1.'' |
− | |Sergeant3=[[File:ALIEN | + | |Sergeant3=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers.'' |
− | |SergeantE1=''' | + | |SergeantE1='''Provides +1 Mobility.''' |
− | |SergeantE2=''' | + | |SergeantE2='''Provides +1 Mobility.''' |
− | |SergeantE3=''' | + | |SergeantE3='''Provides +1 Mobility.''' |
− | |TechSgt1 | + | |TechSgt1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.'' |
− | + | |TechSgt2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.'' | |
− | | | + | |TechSgt3=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.'' |
− | | | + | |TechSgtE1='''Provides +1 Will.''' |
− | | | + | |TechSgtE2='''Provides +1 Aim.''' |
− | | | + | |TechSgtE3=''No other bonuses.'' |
− | |GunSgt1=[[File: | + | |GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
|GunSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.'' | |GunSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.'' | ||
− | |GunSgt3=[[File: | + | |GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
− | |GunSgtE1='' | + | |GunSgtE1='''Provides +2 Will.''' |
− | |GunSgtE2=''' | + | |GunSgtE2='''Provides +2 Aim.''' |
− | |GunSgtE3='' | + | |GunSgtE3=''No other bonuses.'' |
− | |MSgt1=[[File: | + | |MSgt1=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' |
− | |MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>''Fire a rocket using an equipped launcher.'' | + | |MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>''Fire a high explosive rocket using an equipped launcher.'' |
− | |MSgt3=[[File: | + | |MSgt3=[[File:ALIEN BOMBARD.png|32px|center]]'''Bombardier'''<br/>''Throw or launch grenades over exceptionally long distances(+50%).'' |
− | |MSgtE1='' | + | |MSgtE1='''Provides +3 Aim +3 Will +1 Mobility.''' |
− | |MSgtE2=''' | + | |MSgtE2='''Provides +2 Aim.''' |
− | |MSgtE3='' | + | |MSgtE3=''No other bonuses.'' |
}} | }} | ||
Revision as of 12:05, 16 August 2014
The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns
- Secondary Weapon: Pistols, Machine pistols, Sawed-off shotgun.
- Class-Limited items: None.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |
Tactical Advice
Role: Offensive Support / Defensive Support
Engineers are a class largely based around items and special abilities. Their starting Grenadier perk allows them doubled offensive grenades and a throw range bonus, and they can boost their offensive grenades further with Sapper and Bombardier. With perks such as Smoke Grenade, Dense Smoke and Smoke and Mirrors, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and flashbangs, since the range bonus from Grenadier and Bombardier applies (Bombardier even works with Battlescanners, which are also available as a perk). Engineers can also enjoy triple uses of the Arc Thrower with the Repair perk. Unfortunately, all of these roles compete for your two item slots.
If you choose the Rocket Launcher perk, note that you will be unable to select pistols anymore. Also, that they will be unable to take either Rockets or Shredder Rockets with them as an item, limiting the use. At very least, a Heat/Sapper Engineer will be good for taking out alien cover and damaging mechanized enemies with the rocket(s).
On the downside, Engineers have the worst aim progression of all classes, so should you manage to exhaust your special abilities Engineers are lacking in offensive ability. Their dependence on items means Engineers are hard pressed to spare an item slot for a defensive item such as Chitin Plating, which, since they need to be near the front to throw their grenades at enemies, can leave them a little lacking in defense.