Difference between revisions of "Engineer (Long War)"

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[[File: CLASS SUPPORT.png|left|frame|64px|Engineer]]
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<div style="float:right">__TOC__</div>
 
The '''Engineer''' is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting '''Grenadier''' ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
 
The '''Engineer''' is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting '''Grenadier''' ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
  
:'''Primary Weapons''': Assault Rifles, Carbines, SMGs, Battle Rifles, Shotguns
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:'''Secondary Weapons''': Sidearm
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:'''Primary Weapons''': Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns
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:'''Secondary Weapon''': Pistols, Machine pistols, Sawed-off shotgun.
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:'''Class-Limited items''': None.
  
 
== Abilities ==
 
== Abilities ==
 
{{Class Tree (Long War)|
 
{{Class Tree (Long War)|
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.''
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|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows 2 destructive grenades in a single inventory slot, and the soldier may throw grenades 20 percent further.''
|SpecialistE1='''Confers -1 Mobility'''
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|SpecialistE1=''No other bonuses.''
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons.''
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|LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.''
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|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts through the enemy turn. Taking the perk on level up also allows an additional action after deploying a smoke grenade.''
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
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|LCorporal3=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''Your grenades do additional damage to enemies, and all your weapons do additional damage to the environment(+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons).''
|LCorporalE1=''No other bonuses.''
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|LCorporalE1='''Provides +2 Aim.'''
|LCorporalE2='''Confers +1 Aim'''
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|LCorporalE2='''Provides +1 Aim'''
|LCorporalE3='''Confers +2 Aim'''
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|LCorporalE3=''No other bonuses''
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.''
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|Corporal1=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.''
 
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.''
 
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.''
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.''
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|Corporal3=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.''
|CorporalE1=''No other bonuses.''
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|CorporalE1='''Provides +2 Aim.'''
 
|CorporalE2=''No other bonuses.''
 
|CorporalE2=''No other bonuses.''
|CorporalE3='''Confers +2 Aim'''
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|CorporalE3=''No other bonuses.''
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers.''
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|Sergeant1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons do one additional damage.''
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.''
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|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Allows one additional use of all support grenades during each mission. It also increases charges from Smoke Grenade and Battlescanner perks by 1.''
|Sergeant3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with your primary weapon and rocket launchers.''
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|Sergeant3=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers.''
|SergeantE1='''Confers +1 Mobility'''
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|SergeantE1='''Provides +1 Mobility.'''
|SergeantE2='''Confers +1 Mobility'''
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|SergeantE2='''Provides +1 Mobility.'''
|SergeantE3='''Confers +1 Aim +1 Will +1 Mobility'''
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|SergeantE3='''Provides +1 Mobility.'''
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.''
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|TechSgt1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.''
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.''
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|TechSgt2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.''
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.''
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|TechSgt3=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.''
|TechSgtE1=''No other bonuses.''
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|TechSgtE1='''Provides +1 Will.'''
|TechSgtE2='''Confers +1 Will'''
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|TechSgtE2='''Provides +1 Aim.'''
|TechSgtE3='''Confers +1 Aim'''
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|TechSgtE3=''No other bonuses.''
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.''
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|GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.''
 
|GunSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.''
 
|GunSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.''
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.''
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|GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.''
|GunSgtE1=''No other bonuses.''
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|GunSgtE1='''Provides +2 Will.'''
|GunSgtE2='''Confers +2 Aim'''
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|GunSgtE2='''Provides +2 Aim.'''
|GunSgtE3='''Confers +2 Will'''
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|GunSgtE3=''No other bonuses.''
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]'''Bombardier'''<br/>''Thrown item (grenades, battlescanners) range +50%''
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|MSgt1=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.''
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>''Fire a rocket using an equipped launcher.''
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|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>''Fire a high explosive rocket using an equipped launcher.''
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.''
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|MSgt3=[[File:ALIEN BOMBARD.png|32px|center]]'''Bombardier'''<br/>''Throw or launch grenades over exceptionally long distances(+50%).''
|MSgtE1=''No other bonuses.''
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|MSgtE1='''Provides +3 Aim +3 Will +1 Mobility.'''
|MSgtE2='''Confers +2 Aim'''
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|MSgtE2='''Provides +2 Aim.'''
|MSgtE3='''Confers +3 Aim +3 Will +1 Mobility'''
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|MSgtE3=''No other bonuses.''
 
}}
 
}}
  

Revision as of 12:05, 16 August 2014

Engineer

The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.



Primary Weapons: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns
Secondary Weapon: Pistols, Machine pistols, Sawed-off shotgun.
Class-Limited items: None.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
HEAVY GRENADIER.png
Grenadier
Allows 2 destructive grenades in a single inventory slot, and the soldier may throw grenades 20 percent further.
No other bonuses.
RANK CORPORAL.png
Lance Corporal
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
SUPPORT SMOKEGRENADE.png
Smoke Grenade
Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts through the enemy turn. Taking the perk on level up also allows an additional action after deploying a smoke grenade.
ALIEN CLUSTERBOMB.png
Sapper
Your grenades do additional damage to enemies, and all your weapons do additional damage to the environment(+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons).
Provides +2 Aim. Provides +1 Aim No other bonuses
RANK SERGEANT.png
Corporal
Urban Combat Badge 2 (EU2012).png
Sharpshooter
Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.
SUPPORT DENSESMOKE.png
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
HEAVY HOLO.png
Holo-Targeting
Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
Provides +2 Aim. No other bonuses. No other bonuses.
RANK LIEUTENANT.png
Sergeant
ALIEN CANNONFIRE.png
Ranger
Primary weapons do one additional damage.
SUPPORT SMOKEMIRRORS.png
Smoke and Mirrors
Allows one additional use of all support grenades during each mission. It also increases charges from Smoke Grenade and Battlescanner perks by 1.
ALIEN REPAIR.png
Repair
Confers +2 charges for Arc Throwers.
Provides +1 Mobility. Provides +1 Mobility. Provides +1 Mobility.
RANK CAPTAIN.png
Tech Sergeant
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
SNIPER BATTLESCANNER.png
Battle Scanner
Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.
HEAVY HEAT AMMO.png
HEAT Warheads
Rockets and Grenades do 50% extra damage to robotic enemies.
Provides +1 Will. Provides +1 Aim. No other bonuses.
RANK MAJOR.png
Gunnery Sergeant
HEAVY WILLTOSURVIVE.png
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
MEC ADVANCED FIRE CONTROL.png
Ready For Anything
If the unit fires without moving, it automatically enters overwatch.
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
Provides +2 Will. Provides +2 Aim. No other bonuses.
RANK COLONEL.png
Master Sergeant
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
HEAVY FIREROCKET.png
Fire Rocket
Fire a high explosive rocket using an equipped launcher.
ALIEN BOMBARD.png
Bombardier
Throw or launch grenades over exceptionally long distances(+50%).
Provides +3 Aim +3 Will +1 Mobility. Provides +2 Aim. No other bonuses.


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 1 2 2 6
Sergeant 0 2 2 8
Tech Sergeant 1 3 2 10
Gunnery Sergeant 0 3 2 12
Master Sergeant 1 4 2 14

Tactical Advice

Role: Offensive Support / Defensive Support

Engineers are a class largely based around items and special abilities. Their starting Grenadier perk allows them doubled offensive grenades and a throw range bonus, and they can boost their offensive grenades further with Sapper and Bombardier. With perks such as Smoke Grenade, Dense Smoke and Smoke and Mirrors, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and flashbangs, since the range bonus from Grenadier and Bombardier applies (Bombardier even works with Battlescanners, which are also available as a perk). Engineers can also enjoy triple uses of the Arc Thrower with the Repair perk. Unfortunately, all of these roles compete for your two item slots.

If you choose the Rocket Launcher perk, note that you will be unable to select pistols anymore. Also, that they will be unable to take either Rockets or Shredder Rockets with them as an item, limiting the use. At very least, a Heat/Sapper Engineer will be good for taking out alien cover and damaging mechanized enemies with the rocket(s).

On the downside, Engineers have the worst aim progression of all classes, so should you manage to exhaust your special abilities Engineers are lacking in offensive ability. Their dependence on items means Engineers are hard pressed to spare an item slot for a defensive item such as Chitin Plating, which, since they need to be near the front to throw their grenades at enemies, can leave them a little lacking in defense.

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s