Difference between revisions of "Engineer (Long War)"
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|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' | |Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' | ||
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' | ||
− | |SergeantE1=''Confers +1 Mobility'' | + | |SergeantE1='''Confers +1 Mobility''' |
− | |SergeantE2=''Confers +1 Mobility'' | + | |SergeantE2='''Confers +1 Mobility''' |
− | |SergeantE3=''Confers +1 Aim +1 Will +1 Mobility'' | + | |SergeantE3='''Confers +1 Aim +1 Will +1 Mobility''' |
− | |TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>'''' | + | |TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and Grenades do 50% extra damage to robotic enemies.'' |
− | |TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>'''' | + | |TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks'' |
− | |TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>'''' | + | |TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battle Scanner'''<br/>''Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.'' |
− | |TechSgtE1='''' | + | |TechSgtE1=''No other bonuses.'' |
− | |TechSgtE2='''' | + | |TechSgtE2='''Confers +1 Will''' |
− | |TechSgtE3='''' | + | |TechSgtE3='''Confers +1 Aim''' |
− | |GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>'''' | + | |GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
− | |GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' | + | |GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with your primary weapon and rocket launchers'' |
− | |GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>'''' | + | |GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
− | |GunSgtE1='''' | + | |GunSgtE1=''No other bonuses.'' |
− | |GunSgtE2='''' | + | |GunSgtE2='''Confers +2 Aim''' |
− | |GunSgtE3='''' | + | |GunSgtE3='''Confers +2 Will''' |
− | |MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]'''Bombardier'''<br/>'''' | + | |MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]'''Bombardier'''<br/>''Thrown item (grenades, battlescanners) range +50%'' |
− | |MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>'''' | + | |MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]'''Fire Rocket'''<br/>''Fire a rocket using an equipped launcher.'' |
− | |MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>'''' | + | |MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' |
|MSgtE1='''' | |MSgtE1='''' | ||
− | |MSgtE2='''' | + | |MSgtE2=''Confers +2 Aim'' |
− | |MSgtE3='''' | + | |MSgtE3=''Confers +3 Aim +3 Will +1 Mobility'' |
}} | }} | ||
Revision as of 07:21, 13 June 2014
The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |