Difference between revisions of "Engineer (Long War)"
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− | |LCorporal1=[[File:Ace hole. | + | |LCorporal1=[[File:Ace hole.png|32px|center]]'''Sapper'''<br/> ''Your grenades do additional damage to enemies, and all your weapons do additional damage to the environment(+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons).'' |
|LCorporalE1=''No other bonuses'' | |LCorporalE1=''No other bonuses'' | ||
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts through the enemy turn. Taking the perk on level up also allows an additional action after deploying a smoke grenade.'' | |LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts through the enemy turn. Taking the perk on level up also allows an additional action after deploying a smoke grenade.'' |
Revision as of 22:36, 29 October 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns
- Secondary Weapon: Pistols, Machine pistols, Sawed-off shotgun.
- Class-Limited items: None.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |
Tactical Advice
Role: Offensive Support / Defensive Support
Engineers are a class largely based around items and special abilities. Their starting Grenadier perk allows them doubled offensive grenades and a throw range bonus, and they can boost their offensive grenades further with Sapper and Bombardier. With perks such as Smoke Grenade, Dense Smoke and Smoke and Mirrors, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and flashbangs, since the range bonus from Grenadier and Bombardier applies (Bombardier even works with Battlescanners, which are also available as a perk). Engineers can also enjoy triple uses of the Arc Thrower with the Repair perk. Unfortunately, all of these roles compete for your limited item slots.
If you choose the Fire Rocket perk, note that you will be unable to select a sidearm any more. Also bear in mind that Rocket and Shredder Rocket items are restricted to the Rocketeer class, so an Engineer with a rocket launcher can only ever have the one rocket. On the other hand, with Sapper that one rocket will blow a very big hole in any cover you fire it at.
On the downside, Engineers have the worst aim progression of all classes, so should you manage to exhaust your special abilities Engineers are lacking in offensive ability. Their dependence on items means Engineers are hard pressed to spare an item slot for a defensive item such as Chitin Plating, which, since they need to be near the front to throw their grenades at enemies, can leave them a little lacking in defense.