The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
Rank
|
Ability
|
Specialist
|
Grenadier Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
|
Confers -1 Mobility
|
Lance Corporal
|
Sapper +1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons
|
Smoke Grenade Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
|
Rapid Reaction Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
|
No other bonuses.
|
Confers +1 Aim
|
Confers +2 Aim
|
Corporal
|
Holo-Targeting Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
|
Dense Smoke Smoke Grenades have increased area of effect and further increase units' Defense by 20.
|
Sharpshooter Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.
|
No other bonuses.
|
No other bonuses.
|
Confers +2 Aim
|
Sergeant
|
Repair Confers +2 charges for Arc Throwers
|
Smoke and Mirrors Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.
|
Tactical Sense Confers +5 Defense per enemy in sight (max +20).
|
Confers +1 Mobility
|
Confers +1 Mobility
|
Confers +1 Aim +1 Will +1 Mobility
|
Tech Sergeant
|
HEAT Warheads Rockets and Grenades do 50% extra damage to robotic enemies.
|
Suppression Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks
|
Battle Scanner Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.
|
No other bonuses.
|
Confers +1 Will
|
Confers +1 Aim
|
Gunnery Sergeant
|
Packmaster All limited-use items in your inventory receive one extra use.
|
Ranger +1 damage with your primary weapon and rocket launchers
|
Will to Survive Reduces all normal damage taken by 1.5 if in cover and not flanked.
|
No other bonuses.
|
Confers +2 Aim
|
Confers +2 Will
|
Master Sergeant
|
Bombardier Thrown item (grenades, battlescanners) range +50%
|
Fire Rocket Fire a rocket using an equipped launcher.
|
Extra Conditioning Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
|
'
|
Confers +2 Aim
|
Confers +3 Aim +3 Will +1 Mobility
|
Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
|
Specialist |
1 |
1 |
2 |
2
|
Lance Corporal |
0 |
1 |
2 |
4
|
Corporal |
1 |
2 |
2 |
6
|
Sergeant |
0 |
2 |
2 |
8
|
Tech Sergeant |
1 |
3 |
2 |
10
|
Gunnery Sergeant |
0 |
3 |
2 |
12
|
Master Sergeant |
1 |
4 |
2 |
14
|