Difference between revisions of "Engineering (LWR)"
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=== Item Production and Foundry Project Speed === | === Item Production and Foundry Project Speed === | ||
− | Each engineer increases the item production and foundry project speed through a complex formula: | + | Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): |
<div style="max-width:1150px"> | <div style="max-width:1150px"> | ||
− | Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) | + | Time = '''Base Time''' * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) |
</div> | </div> | ||
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | ||
+ | |||
+ | Note that '''Base Time''' to build each item in hours is it's build time * the number of engineers required * 72. | ||
=== Item Fabrication Capacity === | === Item Fabrication Capacity === | ||
Line 46: | Line 48: | ||
|- align="center" | |- align="center" | ||
− | | SHIV Advancements | + | | SHIV Advancements I |
| Weapons | | Weapons | ||
| Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''. | | Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''. | ||
Line 65: | Line 67: | ||
| 30 | | 30 | ||
| Cyberdisc Autopsy | | Cyberdisc Autopsy | ||
− | | | + | | §400 |
− | | | + | | 135 |
− | | | + | | 25 |
| 10 | | 10 | ||
| 80 | | 80 | ||
Line 103: | Line 105: | ||
| §10 | | §10 | ||
| 320 | | 320 | ||
− | | | + | | 60 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 116: | Line 118: | ||
| Heavy Floater Interrogation | | Heavy Floater Interrogation | ||
| §100 | | §100 | ||
− | | | + | | 480 |
− | | | + | | 5 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 100 | | 100 | ||
| 5x Heavy Floater Corpse | | 5x Heavy Floater Corpse | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-align="center" | |-align="center" | ||
Line 145: | Line 133: | ||
| §20 | | §20 | ||
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 163: | Line 151: | ||
| 10 | | 10 | ||
| 100 | | 100 | ||
− | | 2x | + | | 2x Cyberdisc Wreck |
|- align="center" | |- align="center" | ||
| Shaped Armor | | Shaped Armor | ||
| Armor | | Armor | ||
− | | Increases HP of mechanized units (SHIV, MEC) by 3. | + | | Increases HP of mechanized units (SHIV, MEC) by 3. Grants +10 penetration to the KSM. |
| 35 | | 35 | ||
− | | | + | | Berserker Autopsy |
− | | | + | | §20 |
| 150 | | 150 | ||
| 0 | | 0 | ||
Line 177: | Line 165: | ||
| 40 | | 40 | ||
| 210 | | 210 | ||
− | | | + | | 4x Berserker Corpse |
|} | |} | ||
Line 190: | Line 178: | ||
| Alien Grenades | | Alien Grenades | ||
| - | | - | ||
− | | Allows the use of Alien Grenades and grants AP and HE grenades | + | | Allows the use of Alien Grenades and grants AP grenades +2 damage and HE grenades +3 damage. |
| 30 | | 30 | ||
| Muton Autopsy | | Muton Autopsy | ||
| §300 | | §300 | ||
| 20 | | 20 | ||
− | | | + | | 75 |
| 30 | | 30 | ||
| 30 | | 30 | ||
Line 206: | Line 194: | ||
| Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. | | Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. | ||
| 60 | | 60 | ||
− | | Muton Autopsy | + | | Muton Elite Autopsy |
| §150 | | §150 | ||
− | | | + | | 800 |
− | | | + | | 425 |
| 0 | | 0 | ||
| 20 | | 20 | ||
| 140 | | 140 | ||
− | | | + | | 10x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
Line 223: | Line 211: | ||
| §350 | | §350 | ||
| 90 | | 90 | ||
− | | | + | | 110 |
| 60 | | 60 | ||
| 15 | | 15 | ||
Line 232: | Line 220: | ||
| Condensed Plasma | | Condensed Plasma | ||
| Plasma Weapons<br>Weapons | | Plasma Weapons<br>Weapons | ||
− | | Increases the damage of | + | | Increases the damage of explosives by 1. Allows production of ''Plasma Grenades'' and ''Plasma Stellerators''. |
| 90 | | 90 | ||
| Light Plasma Weapons | | Light Plasma Weapons | ||
Line 241: | Line 229: | ||
| 0 | | 0 | ||
| 550 | | 550 | ||
− | | | + | | 5x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
| Weapons | | Weapons | ||
− | | | + | | Allows production of ''Alloy-Jacketed Rounds''. |
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
| §20 | | §20 | ||
| 10 | | 10 | ||
− | | | + | | 15 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 260: | Line 248: | ||
| Enhanced Lasers | | Enhanced Lasers | ||
| Laser Weapons<br>Weapons | | Laser Weapons<br>Weapons | ||
− | | | + | | Allows production of ''Enhanced Beam Optics''. |
| 10 | | 10 | ||
| Beam Lasers | | Beam Lasers | ||
| §20 | | §20 | ||
| 0 | | 0 | ||
− | | | + | | 45 |
| 10 | | 10 | ||
| 0 | | 0 | ||
| 70 | | 70 | ||
| - | | - | ||
+ | |||
+ | |- align="center" | ||
+ | | Jellied Elerium | ||
+ | | Cybernetics | ||
+ | | Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the ''Incinerator Module''. | ||
+ | | 45 | ||
+ | | Elerium | ||
+ | | §100 | ||
+ | | 0 | ||
+ | | 160 | ||
+ | | 90 | ||
+ | | 20 | ||
+ | | 100 | ||
+ | | 10x Chryssalid Carcass | ||
|-align="center" | |-align="center" | ||
| Quenchguns | | Quenchguns | ||
| Gauss Weapons<br>Weapons | | Gauss Weapons<br>Weapons | ||
− | | Grants +1 penetration | + | | Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6). |
| 35 | | 35 | ||
| Advanced Gauss Weapons | | Advanced Gauss Weapons | ||
| §250 | | §250 | ||
| 160 | | 160 | ||
− | | | + | | 130 |
| 20 | | 20 | ||
| 10 | | 10 | ||
Line 296: | Line 298: | ||
| Advanced Flight | | Advanced Flight | ||
| Aerospace | | Aerospace | ||
− | | | + | | Increases the fuel capacity for flight-capable units (flying armors and Hover SHIV) by 50%. |
| 50 | | 50 | ||
| Antigrav Systems | | Antigrav Systems | ||
Line 314: | Line 316: | ||
| Alien Power Systems | | Alien Power Systems | ||
| §100 | | §100 | ||
− | | | + | | 30 |
− | | | + | | 45 |
− | | | + | | 50 |
| 0 | | 0 | ||
| 140 | | 140 | ||
Line 324: | Line 326: | ||
| Improved Medikit | | Improved Medikit | ||
| Cybernetics | | Cybernetics | ||
− | | Increases the max HP medikits can heal by | + | | Increases the max HP medikits can heal by 2. |
| 12 | | 12 | ||
− | | | + | | Muton Elite Autopsy |
− | | | + | | §350 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 333: | Line 335: | ||
| 50 | | 50 | ||
| 70 | | 70 | ||
− | | | + | | 4x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
Line 343: | Line 345: | ||
| §200 | | §200 | ||
| 30 | | 30 | ||
− | | | + | | 60 |
| 20 | | 20 | ||
| 0 | | 0 | ||
Line 353: | Line 355: | ||
| Psionics | | Psionics | ||
| Unlocks an assortment of psionic special equipment. | | Unlocks an assortment of psionic special equipment. | ||
− | | | + | | 20 |
| Xenopsionics | | Xenopsionics | ||
| §200 | | §200 | ||
| 0 | | 0 | ||
− | | | + | | 15 |
− | | | + | | 20 |
| 40 | | 40 | ||
| 140 | | 140 | ||
− | | | + | | 16x Sectoid Corpse |
|-align="center" | |-align="center" | ||
| Tactical Rigging | | Tactical Rigging | ||
| Armor | | Armor | ||
− | | Grants one extra equipment slot to | + | | Grants one extra equipment slot to biosoldiers. |
| 20 | | 20 | ||
− | | | + | | Muton Interrogation |
| §50 | | §50 | ||
| 10 | | 10 | ||
Line 374: | Line 376: | ||
| 80 | | 80 | ||
| 30 | | 30 | ||
− | | | + | | 70 |
− | | | + | | 4x Muton Corpse |
|} | |} | ||
Line 394: | Line 396: | ||
| §100 | | §100 | ||
| 25 | | 25 | ||
− | | | + | | 50 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 408: | Line 410: | ||
| §150 | | §150 | ||
| 10 | | 10 | ||
− | | | + | | 40 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 100 | | 100 | ||
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
| Plasma Weapons<br>Weapons | | Plasma Weapons<br>Weapons | ||
− | | Grants | + | | Grants +35% weapon damage to all pistols. |
| 35 | | 35 | ||
| Compact Plasma Weapons | | Compact Plasma Weapons | ||
| §250 | | §250 | ||
| 30 | | 30 | ||
− | | | + | | 45 |
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 458: | Line 460: | ||
| §800 | | §800 | ||
| 0 | | 0 | ||
− | | | + | | 15 |
| 0 | | 0 | ||
| 50 | | 50 | ||
| 140 | | 140 | ||
− | | | + | | 20x Thin Man Corpse |
|-align="center" | |-align="center" | ||
Line 520: | Line 522: | ||
| 10 | | 10 | ||
| - | | - | ||
− | | | + | | §10 |
− | |||
| 10 | | 10 | ||
+ | | 5 | ||
| 10 | | 10 | ||
| 10 | | 10 | ||
| 300 | | 300 | ||
− | | | + | | 1x Sectoid Captive |
|-align="center" | |-align="center" | ||
| XCOM Security I | | XCOM Security I | ||
| - | | - | ||
− | | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose | + | | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 50-80% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. |
| 25 | | 25 | ||
| Improved Body Armor | | Improved Body Armor | ||
Line 545: | Line 547: | ||
| XCOM Security II | | XCOM Security II | ||
| - | | - | ||
− | | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose | + | | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 50-80% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. |
| 25 | | 25 | ||
| Beam Lasers<br>XCOM Security I | | Beam Lasers<br>XCOM Security I | ||
Line 570: | Line 572: | ||
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §50 |
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
| 10 | | 10 | ||
| 70 | | 70 | ||
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Armored Fighters | | Armored Fighters | ||
| Aerospace<br>Armor | | Aerospace<br>Armor | ||
− | | Increases interceptor and firestorm HP by | + | | Increases interceptor and firestorm HP by 30%. |
| 30 | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | | + | | §450 |
− | | | + | | 120 |
− | | | + | | 50 |
| 0 | | 0 | ||
| 25 | | 25 | ||
Line 599: | Line 601: | ||
| Heavy Floater Interrogation | | Heavy Floater Interrogation | ||
| §80 | | §80 | ||
− | | | + | | 320 |
− | | | + | | 110 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 615: | Line 617: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
− | | | + | | 130 |
| 0 | | 0 | ||
| 140 | | 140 | ||
− | | | + | | 26x UFO Power Source |
|-align="center" | |-align="center" | ||
Line 627: | Line 629: | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
| §400 | | §400 | ||
− | | | + | | 300 |
− | | | + | | 60 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 642: | Line 644: | ||
| §40 | | §40 | ||
| 80 | | 80 | ||
− | | | + | | 230 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 651: | Line 653: | ||
| Stealth Satellites | | Stealth Satellites | ||
| - | | - | ||
− | | Decreases chance of | + | | Decreases the success chance of unabetted hunts to 50% (from 100%). |
| 65 | | 65 | ||
| Stealth Systems | | Stealth Systems | ||
Line 665: | Line 667: | ||
| Supercapacitors | | Supercapacitors | ||
| Laser Weapons | | Laser Weapons | ||
− | | Increases laser cannon damage from 400 to | + | | Increases laser cannon damage from 400 to 800. Unlocks ''Reaper Ammo''. |
| 50 | | 50 | ||
| Advanced Pulse Lasers | | Advanced Pulse Lasers | ||
| §200 | | §200 | ||
| 70 | | 70 | ||
− | | | + | | 40 |
| 40 | | 40 | ||
| 30 | | 30 | ||
− | | | + | | 50 |
− | | | + | | 8x UFO Power Source |
|-align="center" | |-align="center" | ||
Line 684: | Line 686: | ||
| §150 | | §150 | ||
| 40 | | 40 | ||
− | | | + | | 75 |
| 10 | | 10 | ||
| 0 | | 0 | ||
| 140 | | 140 | ||
− | | 4x Seeker Wreck<br> | + | | 4x Seeker Wreck<br>12x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| UFO Scanners | | UFO Scanners | ||
| - | | - | ||
− | | Increase interception time by 10% | + | | Increase interception time by 10%.<br>Adds UFO HP estimates to the interception screen. |
| 10 | | 10 | ||
| - | | - | ||
| §50 | | §50 | ||
| 0 | | 0 | ||
− | | | + | | 5 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 707: | Line 709: | ||
| UFO Tracking | | UFO Tracking | ||
| Aerospace | | Aerospace | ||
− | | Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft. | + | | | Increases interception time by 20%.<br>Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft. |
| 40 | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
− | | | + | | §40 |
− | | | + | | 10 |
| 0 | | 0 | ||
| 10 | | 10 | ||
Line 723: | Line 725: | ||
Items can be damaged when a unit is wounded during a battle. | Items can be damaged when a unit is wounded during a battle. | ||
− | They require | + | They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity. |
== Augment Soldiers == | == Augment Soldiers == | ||
Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]] | Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]] |
Revision as of 15:40, 16 February 2024
In General
The Engineering Bay houses the engineering team, headed by Dr. Shen.
Build/Buy Items
Here you can build or purchase items that you have the resources for.
Item Production and Foundry Project Speed
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops)
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
Note that Base Time to build each item in hours is it's build time * the number of engineers required * 72.
Item Fabrication Capacity
The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop.
Rushing
Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.
Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)
Build Facilities
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
Excavations cannot be rushed, and take 8 days to complete.
Rushing
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
The Foundry
SHIV-Specific Upgrades
General Mechanical Unit Upgrades
General Weapon Upgrades
General Equipment Upgrades
Pistol Upgrades
These upgrades apply to most pistols and machine pistols.
Material Recovery
Base Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Surgery | Cybernetics | Decreases biosoldier wound times by 25%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 210 | 4x Alien Stasis Tank, 4x Alien Surgery |
Grey Market | - | Unlocks the Grey Market. | 10 | - | §10 | 10 | 5 | 10 | 10 | 300 | 1x Sectoid Captive |
XCOM Security I | - | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 50-80% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Improved Body Armor | §200 | 0 | 0 | 0 | 0 | 30 | - |
XCOM Security II | - | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 50-80% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Beam Lasers XCOM Security I |
§600 | 0 | 0 | 0 | 0 | 30 | - |
Aerospace Improvements
Repair Bay
Items can be damaged when a unit is wounded during a battle.
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
Augment Soldiers
Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation