Difference between revisions of "Engineering (LWR)"
(11 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
=== Item Production and Foundry Project Speed === | === Item Production and Foundry Project Speed === | ||
− | Each engineer increases the item production and foundry project speed through a complex formula: | + | Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): |
<div style="max-width:1150px"> | <div style="max-width:1150px"> | ||
− | Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) | + | Time = '''Base Time''' * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) |
</div> | </div> | ||
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | ||
+ | |||
+ | Note that '''Base Time''' to build each item in hours is it's build time * the number of engineers required * 72. | ||
=== Item Fabrication Capacity === | === Item Fabrication Capacity === | ||
Line 122: | Line 124: | ||
| 100 | | 100 | ||
| 5x Heavy Floater Corpse | | 5x Heavy Floater Corpse | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-align="center" | |-align="center" | ||
Line 270: | Line 258: | ||
| 70 | | 70 | ||
| - | | - | ||
+ | |||
+ | |- align="center" | ||
+ | | Jellied Elerium | ||
+ | | Cybernetics | ||
+ | | Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the ''Incinerator Module''. | ||
+ | | 45 | ||
+ | | Elerium | ||
+ | | §100 | ||
+ | | 0 | ||
+ | | 160 | ||
+ | | 90 | ||
+ | | 20 | ||
+ | | 100 | ||
+ | | 10x Chryssalid Carcass | ||
|-align="center" | |-align="center" | ||
Line 324: | Line 326: | ||
| Improved Medikit | | Improved Medikit | ||
| Cybernetics | | Cybernetics | ||
− | | Increases the max HP medikits can heal by | + | | Increases the max HP medikits can heal by 2. |
| 12 | | 12 | ||
− | | | + | | Muton Elite Autopsy |
| §350 | | §350 | ||
| 0 | | 0 | ||
Line 333: | Line 335: | ||
| 50 | | 50 | ||
| 70 | | 70 | ||
− | | | + | | 4x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
Line 394: | Line 396: | ||
| §100 | | §100 | ||
| 25 | | 25 | ||
− | | | + | | 50 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 462: | Line 464: | ||
| 50 | | 50 | ||
| 140 | | 140 | ||
− | | | + | | 20x Thin Man Corpse |
|-align="center" | |-align="center" | ||
Line 581: | Line 583: | ||
| Armored Fighters | | Armored Fighters | ||
| Aerospace<br>Armor | | Aerospace<br>Armor | ||
− | | Increases interceptor and firestorm HP by | + | | Increases interceptor and firestorm HP by 30%. |
| 30 | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | | + | | §450 |
− | | | + | | 120 |
| 50 | | 50 | ||
| 0 | | 0 | ||
Line 665: | Line 667: | ||
| Supercapacitors | | Supercapacitors | ||
| Laser Weapons | | Laser Weapons | ||
− | | Increases laser cannon damage from 400 to | + | | Increases laser cannon damage from 400 to 800. Unlocks ''Reaper Ammo''. |
| 50 | | 50 | ||
| Advanced Pulse Lasers | | Advanced Pulse Lasers | ||
Line 673: | Line 675: | ||
| 40 | | 40 | ||
| 30 | | 30 | ||
− | | | + | | 50 |
− | | | + | | 8x UFO Power Source |
|-align="center" | |-align="center" |
Revision as of 15:40, 16 February 2024
In General
The Engineering Bay houses the engineering team, headed by Dr. Shen.
Build/Buy Items
Here you can build or purchase items that you have the resources for.
Item Production and Foundry Project Speed
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops)
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
Note that Base Time to build each item in hours is it's build time * the number of engineers required * 72.
Item Fabrication Capacity
The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop.
Rushing
Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.
Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)
Build Facilities
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
Excavations cannot be rushed, and take 8 days to complete.
Rushing
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
The Foundry
SHIV-Specific Upgrades
General Mechanical Unit Upgrades
General Weapon Upgrades
General Equipment Upgrades
Pistol Upgrades
These upgrades apply to most pistols and machine pistols.
Material Recovery
Base Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Surgery | Cybernetics | Decreases biosoldier wound times by 25%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 210 | 4x Alien Stasis Tank, 4x Alien Surgery |
Grey Market | - | Unlocks the Grey Market. | 10 | - | §10 | 10 | 5 | 10 | 10 | 300 | 1x Sectoid Captive |
XCOM Security I | - | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 50-80% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Improved Body Armor | §200 | 0 | 0 | 0 | 0 | 30 | - |
XCOM Security II | - | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 50-80% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Beam Lasers XCOM Security I |
§600 | 0 | 0 | 0 | 0 | 30 | - |
Aerospace Improvements
Repair Bay
Items can be damaged when a unit is wounded during a battle.
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
Augment Soldiers
Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation